Table of Contents



This page should serve as a reference for how to handle each Mythic+ dungeon. The information on this page assumes you’ve read the rest of this guide, so we recommend starting at the Talents and Priority pages before coming here.

Click/tap on a dungeon's header image to expand it.


Atal'Dazar

Priestess Alun’za - Pool Maelstrom for the Spirit of Gold adds, and use Capacitor Totem or Thunderstorm to keep the adds away from blood puddles.

Vol’kaal - Pool Maelstrom when applicable to use Earth Shock when you have to move, but do not cap your Maelstrom.

Rezan - Use Tremor Totem to cleanse every other Terrifying Visage fear cast. If you get eaten during Pursuit, you will be unable to cast damagins spells, so make sure you use Healing Surge on yourself!

Yazma - Save Stormkeeper for the Soulspawn adds, and ensure your group stacks them well to get the most value out of AOE and stuns. The adds can be stunned with Capacitor Totem and slowed with Earthbind Totem.

Trash mobs - below are some notes on how to handle the rest of the dungeon:

  • For Feasting Skyscreamer packs, dump Maelstrom into Earth Shock on the screamers and use Chain Lightning on the small birds. If you have no interrupts available, you can use Tremor Totem to dispel the fear. Try and stun with Capacitor Totem immediately before the birds jump.
  • If you're going the top route to Vol'kaal first, make sure you have CDs up for the trash pack before the boss.
  • The two Zanchuli Witch-Doctors are especially dangerous. This doesn't impact your damage on Vol'kaal too much, because the start of the fight is simply attacking the totems.
  • If you're going along the top route to Priestess Alun'za, purge the Dazar'al Colossus and focus your Maelstrom into it with Earth Shock casts.

Freehold

Skycap’n Kragg - Ghost Wolf works very well for moving out of Vile Bombardment.

Council o’ Captains - Try to pool Maelstrom for Blackout Barrel, as you will need to burst it down very quickly with Earth Shock . Powder Shot can be line-of-sighted with the building next to the boss (use the pillars).

Ring of Booty - Frost Shock will be very helpful for damage while moving if you are targeted by a shark.

Harlan Sweete - Use Earthbind Totem or Capacitor Totem on the Irontide Grenadier and he can kill himself away from your group.

Trash mobs - below are some notes on how to handle the rest of the dungeon:

  • It's generally fine to use CDs on trash before every boss with the exception of Council o' Captains.
  • Consider priority damage with Earth Shock on the Irontide Enforcers before Skycap'n Kragg due to the immense tank damage these mobs put out.
  • If you aren't skipping the pack before Harlan Sweete, you should use cooldowns there as there is no (mechanical) urgency to killing Harlan Sweete quickly.

Kings' Rest

The Golden Serpent - use Stormkeeper + Chain Lightning on the slimes for extra Maelstrom.

Mchimba the Embalmber - Use Ghost Wolf if you’re about to be imprisoned to gain stacks of Spirit Wolf.

The Council of Tribes - Interrupt as soon as Zanzal the Wise spawns, and purge the Earthwall Totem’s shield. Pool Maelstrom before the totems spawn so you can quickly kill the Explosive Totem.

Dazar, the First King - use Tremor Totem to counter the fear from T’zala.

Trash mobs - below are some notes on how to handle the rest of the dungeon:

  • In The Golden Serpent's room, you can have one person interrupt a single mob's Shadow Bolt Volley casts assuming they have a low (~15 sec) cooldown interrupt.
  • On the trash before Mchimba, use Stormkeeper as the tank starts to gather slimes. Do not get hit by the swirls, no matter what. With a large pull, getting hit by a single swirl will almost certainly mean your death.
  • In the hallway between Mchimba and Council, make sure you use Earth Elemental to help the tank with damage intake.

Shrine of the Storms

Aqu’sirr - when the boss splits into three parts, Earth Elemental can tank one to prevent a Sea Blast cast. With Primal Elementalist, your Earth Elemental can stun Grasp of the Depths

Tidesage Council - Earth Elemental can tank Galecaller Faye, making it significantly easier for melee to avoid cleaves and be in range for interrupts, as well as reducing damage to the tank. However, this requires micromanagement of the pet to move Faye out of the Reinforcing Ward.

Lord Stormsong - Using Ghost Wolf before the mind control allows you to run through orbs at a slightly faster pace. Pool Maelstrom for the mind control in the event it goes on your healer, as you’ll want to break it faster.

Vol’Zith the Whispherer - During the add phase, you can permanently interrupt a Forgotten Denizen on your own. You can use Capacitor Totem, Earthbind Totem, and Thunderstorm to keep the Manifestation of the Deep adds from reaching the boss.

Trash mobs - below are some notes on how to handle the rest of the dungeon:

  • The damage taken buffer before Hex breaks is decent, and using this spell on the Templars throughout the dungeon can significantly help the tank and healer.
  • Water Walking helps reach the final boss approximately 3 seconds faster (we didn't actually time this, sorry).

Siege of Boralus

Sergeant Bainbridge - Use Hex on the adds where necessary.

Dread Captain Lockwood - Keep Earthbind Totem down on the boss to keep her from jumping around due to her mechanic called Evasive. The adds that appear during the fight can be CCed (Hex), which will cause no further adds to spawn.

Hadal Darkfathom - No Elemental-specific tips.

Viq’Goth - If you ever get stuck in the water, spam jump and Water Walking. Earth Elemental can tank the Demolishing Terror tentacles, allowing your tank to help damage the Gripping Terror.

Trash mobs - below are some notes on how to handle the rest of the dungeon:

  • On the Demolishers before Hadal Darkfathom, you can use Tremor Totem to dispel every other fear, assuming they last long enough. You can also line-of-sight this fear.
  • All of the trash before Hadal Darkfathom deal immense tank damage, making this an excellent section of the dungeon to use Earth Elemental.

Temple of Sethraliss

Adderis and Aspix - You can safely Flame Shock into Lightning Shield, but avoid using it before Static Shock. Consider going into Ghost Wolf with Spirit Wolf before Static Shock, as it deals immense damage.

Merektha - Never stand in the toxic pools. If you are stunned with Knot of Snakes while in a toxic pool, you will likely die. Try and be near melee so they can quickly switch and kill Knot of Snakes if it’s applied to you.

Galvazzt - Astral Shift and Harden Skin are great for soaking a high number of stacks of the lightning beam.

Avatar of Sethraliss - Make sure you use Healing Surge on the boss between phases. Try to save mana for the use of Energy Fragments for additional healing.

Trash mobs - below are some notes on how to handle the rest of the dungeon:

  • Some trash in the early parts of the dungeon apply a poison that puts you to sleep on movement. This can be dispelled with a proactive Tremor Totem, and greatly helps melee.
  • Krolusk Riders apply a lightning shield to themselves, which should be purged ASAP.
  • The Tenders before Merektha can be knocked back before they are start channeling. If you wait until after they start channeling, they will continue to channel from a distance.
  • In the orb gauntlet room, enter Ghost Wolf then grab the orb to prevent the slow effect.

The MOTHERLODE!!

Coin-operated Crowd Pummeler - Save cooldowns and pool Maelstrom for a few stacks of the Footbomb damage increase.

Azerokk - Use Stormkeeper and Capacitor Totem on the pull, stunning the 2 nearest Earthragerss. If two Earthragers fixate to the same area, you can use Thunderstorm to knock them closer to the boss for added cleave.

Rixxa Fluxflame - No elemental specific tips.

Mogul Razdunk - No elemental specific tips.

Trash mobs - below are some notes on how to handle the rest of the dungeon:

  • Some ideal strats for The MOTHERLODE!! involve "corpse running" to skip trash. Avoid using Ankh so you can do this (and resurrect a healer for mass resurrection).

The Underrot

Elder Leaxa - The boss ramps up very hard, and you will want to have cooldowns for this boss.

Cragmaw the Infested - There’s a ton of movement in this fight, so try to pool Maelstrom to have an extra GCD of movement when soaking the larva.

Sporecaller Zancha - If your group is overwhelmed by spores and you desperately need to clear, just run through as many as possible and use Ankh. Upheaval does quite a bit of damage, so save Astral Shift and spec Spirit Wolf if you’re afraid you might get one-shot.

Unbound Abomination - Chain Lightning is exceptional for clearing spores and generation Maelstrom.

Trash mobs - below are some notes on how to handle the rest of the dungeon:

  • The fear applied by the two large mobs before Unbound Abomination can be cleansed with Tremor Totem.

Tol Dagor

The Sand Queen - Earth Elemental does a great job of tanking the drone adds. Upheavel can get out of control pretty quickly, so consider using Spirit Wolf to survive. Save Stormkeeper for drone spawns, and don’t bother with Earthquake on these unless it’s a Necrotic week.

Jes Howlis - During the second phase, instead of interrupting the Motivating Cry you can repeatedly purge the buff and kill him to effectively skip half the fight. You should purge at 3-5 stacks, as it removes them all with one cast.

Knight Captain Valyri - Ghost Wolf makes moving barrels quite easy. Move two of the closest barrels out of the room before pulling the boss to make the start easier.

Overseer Korgus - Positioning is key in this fight, but there are no elemental specific tips.

Trash mobs - below are some notes on how to handle the rest of the dungeon:

  • Purge the Looters immediately after pulling if you have no Blood Elves or no Priest.
  • You can do an incredibly large pull to the cannons and have Earth Elemental tank the mobs, as it will not take friendly fire damage from the cannon.

Waycrest Manor

Heartsbane Triad - you can dispel Runic Mark, so communicate with your healer if you want to dispel it or not as it deals damage upon expiration or removal. Make sure to purge buffs from your friends if they are mind controlled, especially if it’s a big cooldown like Bloodlust or Icy Veins, as they will finally admit that you play the better class.

Soulbound Goliath - Pool Maelstrom to kill Soul Thorns.

Raal the Gluttonous - Chain Lightning works very well on this boss, as his hitbox is very large you can reliably hit every expulsion and any servants that get close.

Lord and Lady Waycrest - no elemental specific tips.

Gorak’Tul - You can interrupt every Darkened Light (unless you are stunned).

Trash mobs - below are some notes on how to handle the rest of the dungeon:

  • Much of the trash in this dungeon apply curses, so use your decurse liberally.
  • Due to the variance added with the different door openings, there are no good recommendations to be made for cooldown usage.