Table of Contents
Due to the advent of the
Titanforging Corruption system, BiS lists are a defunct practice. We suggest you simulate each piece of gear you obtain against your other gear to find the most effective gear set. Aside from that, following a general stat priority and ratio is the most practical way to move forward with gearing. Additionally, we are focused on single target output for raid environments, as it is vastly more important than building for AoE or cleave specifically, but don’t be afraid to experiment to tailor yourself to a raid encounter and your raid group.
Below are our advised stat gearing strategies for talent combinations. We won’t release numbers for every single talent combination, but the general ratio and priority serve as a good all-round distribution.
|Dungeon / Mythic+ / AoE||0.6||0.2||0.1||0.1|
|Raid / Single Target||0.3||0.3||0.1||0.3|
Expand the section below if you want more information on what these ratios are and/or how to use them:
What are stat ratios?
In Patch 7.1.5 we introduced the concept of stat ratios, a distribution of secondary stats in a ratio that will provide, fairly generally, the highest DPS. This metric differs from stat weights as it does not directly let you assess the value of an item, but instead serves as a tool for long term gearing strategy.
The above figure shows a rough example of a stat ratio — it’s a relationship between the four secondary stats, but not the inherent value of these stats. This doesn’t simply say Critical Strike is the best stat since there’s more of it, but that this particular distribution of secondaries is best, so you should do your best at balancing stats accordingly. When we release stat ratios, we give them as a simple ‘algebraic equation’ but it’s much more digestible with a visualization like the ones above and below.
How do I ‘use’ these stat ratios?
First and foremost: you cannot put these into Pawn, ratios should never be considered compatible with this addon. We saw a number of people misusing the ratios as pseudo Pawn strings, so we’re trying our best to educate our readers on proper usage with this page. The most important concept of stat ratios is that you’re comparing your secondary stat levels to the highest in each ratio. In the below Gambling ratio, you want your highest stat to be Critical Strike. From here, you want your Haste rating to be roughly 80% of your Critical Strike rating, your Mastery rating to be roughly 65% of your Critical Strike rating, and your Versatility rating to be roughly 35% of your Critical Strike rating. This means that if you had 10K Critical Strike rating, you’d want 8K Haste, 6.5K Mastery, and 3.5K Versatility.
Do note that using these ratios should be a long term strategy, as they aren’t as easily used for single item comparisons. This is where we stress the value of simming yourself; there are plenty of guides on how to do it, and Raidbots has an excellent interface for this. Simming yourself will give you the most granular information, but opting to use stat ratios in favour of stat weights will result in a better overall gearset with much less variation. Without simming, the best way to determine if an item is an upgrade is to think about whether it will bring you closer to or further away from the stat ratio.
How are stat ratios calculated?
We make heavy use of bloodytools, a SimulationCraft wrapper for batch simulations with a spread of different secondary stat distributions. This is used for almost every talent combination you can think of to find both a general trend in the highest DPS stat distributions and for talent comparisons. In essence, the program aids our research immensely by allowing rapid prototyping. We use a few constraints to make sure the distributions are realistically achievable. Bloodytools then generates a series of the top few best distributions for each talent/legendary setup we’ve asked for. We present either raw stat ratios (like in Gambling) or aggregate means for a best fit across a large number of talent/legendary setups (like the AoE and General stat ratios).