Mythic+ DF Season 1
Table of Contents
Introduction
This guide was made possible by:
- Amani (Discord: amanizandalari | Discord Server (RU) | Twitch)
- Elivrio (Discord: elivrio, in-game: Tyrindra-Ysondre)
- Eokira (Discord: eokira)
- Gaka (Discord: gakamoment)
- HawkCorrigan (Discord: hawkcorrigan)
- James⚡ (Discord: james.phr | Twitch | Twitter)
Information on this page is written with the assumption that you understand the new priority list and talents in Dragonflight Season 1. If you have not done so, we highly recommend reading our other resources to learn about them!
This guide is intended to help you identify critical mobs and abilities as well as improve your mechanical literacy in using your toolkit as an Elemental Shaman in each dungeon. If you have suggestions to improve the information in this guide please contact Eokira#7823 using the Earthshrine Elemental channel or the Storm, Earth & Lava discord.
Talents
There are two main build that will be used in Dragonflight Season one : Wildfire and Lightning. You can find variation on each of them in the build page.
This page will only note the important utility options that are available to you as an Elemental Shaman. Those remain suggestions and depending on your group, you might not need some of the talent suggested in this guide.
Standard Class tree for S1 Dungeons:
A few remarks on this tree:
- It has Totemic Recall and points leading up to it. This is due to Liquid Magma Totem being a staple in dungeon builds, making Totemic Recall a required DPS node. If you are not playing Liquid Magma Totem, you can remove the 4 points below Gust of Wind and allocate them elsewhere.
- Earth Elemental could be flexed around into another utility option but I believe it is the best single all rounder node to get to 20 points.
- Purge is recommended in all dungeon because of its high value this season.
- Some people spec out of Frost Shock. It is still a very useful movement global, even without Icefury.
The Last 4 Points
Depending on the dungeon you are running and the group you’re in, here is a list of good options to pick from:
Defensives:
- Earth Shield is a 2 points investments as you have to pick Chain Heal to get it but it gives pretty good sustain.
- Spirit Wolf is improved mobility on a long distance, and most importantly can be used as a defensive.
- Healing Stream Totem and Swirling Currents are good off-healing CDs. But the fact that you cannot predict who it will heal, paired with the GCD loss each time you use it make it very suboptimal and situational.
- Brimming with Life is still a 8% max HP, even if it has the worst design in our whole tree.
- Stoneskin Totem is a very situational talent which gains a lot of value in higher keys, saving your tank and your party from big physical attacks and bleeds.
Mobility:
- Nature’s Swiftness is a tiny of DPS gain paired with Elemental Blast in ST but its value mostly comes from it’s versatility. It gives you an extra movement global in all scenarios (Elemental Blast in ST, Chain Lightning in AoE, Healing Surge for healing).
- Thunderous Paws gives you a slow dispel and a burst of mobility that is often useful.
- Spirit Walk is sometimes used as a slow dispel instead of Gust of Wind.
Crowd Control:
- Static Charge will allow you to have Capacitor Totem on every packs. Very useful to complement another Class AoE CC.
- Guardian’s Cudgel on the other hand, will be best used when you are the only AoE CC of the group, or if you need successive interrupts on a pack (Blazing Imp in Court of Stars for example).
- Hex can be used to control Patrol’s pathing and as a hard CC in general.
- Thunderstorm has some niche uses to gather pulls or deal with Sanguine. It can also be used as a Hard CC but Thundershock will be better in that case. It’s also not that easy to utilize for less experienced players as it requires good positioning and awareness of timings to actually interrupt casts.
General Utility:
- Tremor Totem has a lot of minor uses this season but nothing… groundbreaking.
- Cleanse Spirit is used only in Temple of the Jade Serpent this season, you can spend that point elsewhere when you’re not in it. Note that the healers that cannot remove Curses are: Monk, Paladin and Priest
- Totemic Focus is a nice passive that will make it less likely for your tank to kite out of Liquid Magma Totem’s range. The duration and width on Wind Rush Totem can also be nice.
- Mana Spring is less potent in dungeon than it is in raid. It’s nice to have but doesn’t really provide a lot either.
- Poison Cleansing Totem has a lot of minor uses this season but nothing… incurable.
24 keys and higher:
When pushing in higher keys, some talents become mandatory to survive:
- Spirit Wolf is used as a defensive talent, requiring you to sit and tank the damage in wolf form until it’s safe to switch back.
- Brimming with Life is required for the 8% max HP. In certain dungeons at this key level, if you lose Reincarnation, it can instantly be a deplete because you will die on other abilities later on.
Note: Again, these become mandatory only in higher keys and can be skipped when you are not in the hardest version of m+.
Miscellaneous Tips
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Although strategies are listed for mobs and bosses, communicating with your group how each pull should be executed is more important. Some suggestions may not be applicable depending on your group’s strategy. For example, plan with your group in advance on where to use Bloodlust/Heroism.
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Stop cast, or Hard CC, refers to cancelling enemy casts using hard Crowd Control abilities. While some casts cannot be interrupted, they can be cancelled by other means. Regularly be mindful of lethal trash abilities. Also know what you can do to stop a cast and look for alternative ways to interrupt casts if no interrupts are available. Elemental Shaman may stop casts with Capacitor Totem, Hex, Thunderstorm (or Thundershock), Lightning Lasso and Earthquake’s knockdowns.
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Line of Sight, or LoS, refers to hiding behind a wall or structure to prevent an enemy’s ability from targeting or damaging you. Like player casting, mobs must see their target for their spell to cast. Positioning behind a wall or structure breaks their line of sight and stops an enemy from casting; in other words, if you are not within line of sight of a mob, the mob is not within line of sight of you. There are many strategic uses for line of sighting mechanics, such as (Fel Detonation from Felbound Enforcer in Court of Stars). As you practice new dungeons, be mindful of your environmental surroundings and identify opportunities to utilize nearby structures to line of sight mobs.
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Routinely support your healer and your group with healing abilities such as Ancestral Guidance, Healing Stream Totem or even Cleanse Spirit.
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Often times, your tank may need to kite. Remember the kiting tools at your disposal (Earthbind Totem, Frost Shock, Capacitor Totem, etc.) to distance trash packs away from your tank.
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Use your CDs. Fire Elemental, Storm Elemental, Stormkeeper, Liquid Magma Totem or even Earth Elemental, Spiritwalker’s Grace and Ancestral Guidance are useless if you never press them cause you are waiting for “the right moment”. Planning CDs is even better but learn to press them first and foremost.
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Try to setup pulls in advance. In Wildfire builds, try to keep maelstrom at the end of a pack to get Earthquake, Surge of Power and Flame Shock spreading at the start of the next pull. In Lightning builds, try to get an Echoes of Great Sundering buff ready when the pull is being setup by the tank. Try to cast Stormkeeper before pulls to keep uptime during it, etc.
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Earth Elemental is a potent ability best used to soak damage away from the tank or as an emergency button to avoid a party wipe. Communicate with your tank on using Earth Elemental for challenging trash packs as well as remind your healer to keep the Earth Elemental healthy as needed. Remember that with Primal Elementalist, you can manually move the pet and single-target stun with Pulverize. However, keep in mind that you cannot have Earth Elemental and Fire Elemental summoned at the same time with Primal Elementalist.
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Die and retry. You need to experience a lot of death and bad keys to know when a key is good.
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Doing m+ with Pick Up Groups (PUGs) is a pain cause they expect you to already have the experience. Take your time, mute people if you have to, the only way to get better is to play.
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Scaling isn’t linear. That means that going from 15s to 16s is way easier than going from 19s to 20s. You are not bad, the game is making it more difficult.
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Learn to log your dungeon runs! Warcraft Logs filters dungeons with pull-by-pull analyses and records replays of dungeon runs. Having logs available to share is helpful for you to receive actionable feedback.
Affixes
The affixes Necrotic and Inspiring were removed at the end of Shadowlands.
Level 2:
- Fortified: Consider using Bloodlust/Heroism on hard mob pulls.
- Tyrannical: Boss fights turn into a battle of endurance.
Note: Unlike many of the previous extensions, the balance between these two affixes is quite good. As normal mobs are generally easier to navigate than bosses, keys during Fortified weeks will usually be easier to finish but also harder to do in time, since 60% to 70% of the timer in a key is spent doing mobs. On the contrary, hard bosses during a Tyrannical week can be huge walls that will stop you from finishing the key. But the timer will often be more lenient.
Level 4:
- Bolstering: Damage trash packs down as evenly as you can. Swap to priority damage rotation for any lethal mobs or if mob health within trash packs are uneven.
- Bursting: Support your party members and use your healing abilities to mitigate the Burst debuff. Use Astral Shift as needed if stacks are high.
- Raging: Be ready to use your kiting toolkit to support your tank when needed. Consider using Capacitor Totem and Stormkeeper to finish Enrage mobs more safely and quickly.
- Sanguine: Damage trash packs down as evenly as you can to lessen time spent in Sanguine, but be sure to not slow or stun mobs dying unevenly. Use Thunderstorm as needed to knock mobs out of Sanguine Ichor.
- Spiteful: As mobs are dying, be ready to use your kiting toolkit to support your melee players. Consider taking advantage of Spiteful Shade as additional Chain Lightning or Flame Shock targets.
Level 7:
- Explosive: Explosives orbs can be destroyed in a single Frost Shock global. This will be your most efficient tool to deal with them as your other abilities are more valuable for trash.
- Grievous: Remember that direct heals remove one stack of Grievous Wound. Support your party members with Healing Surge and Ancestral Guidance as needed.
- Quaking: Maintain your distance from party members, and be mindful about canceling casts if Quake overlaps with Spiritwalker’s Grace.
- Storming: Maintain your distance from mobs to avoid Storming. Use Spiritwalker’s Grace as needed in tight spaces or when maneuvering any mechanics.
- Volcanic: Watch your feet. Use Spiritwalker’s Grace as needed to maintain your damage uptime while avoiding Volcanic Plume.
Seasonal Affix:
- Thundering is the new Seasonal Affix for Season one of Dragonflight!
- Every 60 seconds that your group is in combat, players will be marked with a debuff, either Mark of Lightning or Mark of Wind (plus or minus).
- While the debuff is on you, you deal 30% bonus damage and healing.
- There will be 3 Mark of Wind and 2 Mark of Lightning.
- The tank always gets a Mark of Wind. Don’t pair with him during packs with many frontals.
- When the debuff expires, you will be affected by Primal Overload which will stun you for a long period of time and deal a lot of damage.
- Remove the debuff by running into a player with the opposite mark.
- You are not affected by Primal Overload if no player with the opposite mark is within 100 yards.
- The goal of this affix is to have high uptime on the debuff to benefit from the 30% bonus damage and healing, but not to be too greedy as you never want to suffer the penalty.
- Try to always identify with whom you can clear your mark.
- If possible, communicate your partner as soon as possible. In PUGs, move close to a player with the opposite mark to easily get rid of it later.
- Use Spiritwalker’s Grace to keep uptime while finding your partner.
- During high stress situation, it might be best to clear the marks as soon as possible to avoid bad overlaps.
- When running back after dying, consider waiting a bit before entering the 100 yards range of your party if they are still in battle. If you have the debuff on you, you would most likely kill your party and yourself.
Dungeons
Click on a dungeon banner to expand it.
Algeth'ar Acedemy
Notable Talent Choices
- Tremor Totem can be used to reduce the amount of kicks needed in Vexamus’ area.
- Poison Cleansing Totem can be used to help the tank and the healer in Overgrown Ancient’s area.
- Purge has some uses in the area before the last boss.
- Stoneskin Totem can be used in higher key for Crawth’s Savage Peck and Overgrown Ancient’s Splinterbark and Barkbreaker.
Dungeon buffs
- Bronze Dragonflight Pledge Pin will be the default choice for most runs.
- Black Dragonflight Pledge Pin is the alternative if you want more AoE damage.
- is also an option in higher keys for survivability gain.
- Do not pick Blue Dragonflight Pledge Pin. It gives rating and as such, it will be impacted by diminishing return.
Vexamus Notable Trash Mobs
- Use Wind Shear to interrupt Mystic Blast in priority.
- Make sure to dodge Arcane Rain purple swirlies.
- Use Wind Shear to interrupt Monotonous Lecture. You can also ignore the cast and just use Tremor Totem to dispel its effects.
- Use Wind Shear to interrupt Mana Void in priority and Surge if you have extra kicks.
- Arcane Ravager will jump on a random player with Vicious Ambush and cast a Riftbreath frontal. Beware of it at all times and use Spiritwalker’s Grace to reposition as needed.
Vexamus
- Soak the Arcane Orbs but try to let the Oversurge debuff fall off before soaking another. Use Astral Shift at higher stacks.
- Spread with Mana Bombs and try to drop pools along the walls.
- Beware of Arcane Fissure, it does a lot of direct damage. Use Astral Shift as needed. Spiritwalker’s Grace will allow you to keep uptime while dodging the swirlies.
Crawth Notable Trash Mobs
- Get out or line of sight the big Expel Intruders cast.
- Dodge Deadly Winds swirlies and tornadoes. In higher keys, a single tick can kill you. Move straight away even if you have to cancel your cast.
- Use Spiritwalker’s Grace to keep uptime while dodging.
- Use Wind Shear to interrupt Call of the Flock.
- Dodge the Gust frontal.
Crawth
- Try to keep your offensive CDs and Bloodlust/Heroism for when you trigger Firestorm. The boss will take 75% more damage for 12 seconds.
- Dodge the Firestorm swirlies and the Overpowering Gust frontal.
- Fight back against the wind during Gale Force and dodge the Roving Cyclone.
- Pick up wind orbs for 45% haste and a “cast while moving” buff for 20s. Do not overlap the orb buff with Spiritwalker’s Grace.
- Try to be at full health before Deafening Screech or use Astral Shift, especially at high Sonic Vulnerability stacks.
Overgrown Ancient Notable Trash Mobs
- Use Poison Cleansing Totem if talented to help the tank with the Lasher Toxin stacks.
- Dodge the big Detonation Seeds green swirlies. Use Spiritwalker’s Grace to keep uptime while dodging.
- These mobs will charge on you with Darting Sting, do not be at max range to keep them near melees for uptime.
- Consider using Astral Shift at low health.
Overgrown Ancient
- The boss will use Burst Forth after two Germinate casts. Keep AoE CDs such as Stormkeeper or Liquid Magma Totem to quickly burst down the adds after the second Germinate cast.
- Move with your group during Germinate to keep adds stacked for cleave. Use Spiritwalker’s Grace to start ramping when a Burst Forth is coming soon.
- Use CC such as Capacitor Totem or Thundershock to reduce the group damage when the adds spawn.
- Use Poison Cleansing Totem if talented to help the tank with the Lasher Toxin stacks.
- Hard switch on the Ancient Branch whenever it spawns.
- Use Wind Shear to interrupt Healing Touch from Ancient Branch.
Echo of Doragosa Notable Trash Mobs
- Don’t be in melee range when Algeth’ar Echoknight uses Astral Whirlwind.
- Spread with Astral Bomb. It does minor damage if it explodes on enemies. Don’t die from an Astral Whirlwind while trying to use it on the pack, it’s not worth it.
- Use Wind Shear to interrupt Arcane Missiles.
- Use Purge to dispel Celestial Shield as soon as possible.
Echo of Doragosa
- Stay close to the boss but be spreaded to avoid Astral Breath and drop Energy Bomb.
- When at two stacks of Overwhelming Power, stand close to wall to create the Arcane Rift in a nice spot.
- Watch out for the Uncontrolled Energy coming from the Arcane Rift.
- Use Spiritwalker’s Grace during Power Vacuum to keep uptime and quickly get out.
Court of Stars
Notable Talent Choices
- Court of Stars is a dungeon with many small packs and many mini-bosses. Depending your group composition, Single Target Oriented build that does good on demand AoE will perform better on average than a full AoE build. I recommend using the “Primordial Surge with Stormkeeper” from the Build Page.
- Hex is a good option in this dungeon to control patrols, adds on first boss and hard CC breaks in general.
- Spirit Walk and Thunderous Paws can be used to cleanse the debuff on the first boss.
- Purge has some uses in the area before the first boss.
- Guardian’s Cudgel and Thunderstorm are very good hard CC to deal with the Blazing Imp packs.
- Stoneskin Totem can be used in higher key for Imacu’tya’s damage on the tank and Advisor Melandrus’s Slicing Maelstrom.
Patrol Captain Gerdo trash
- Dodge the Quelling Strike frontal.
- Use Wind Shear or Purge on Fortification.
- Use Wind Shear to interrupt Charging Station and Suppress. These interrupts are always a priority to get.
- Do not pull Duskwatch Sentry first. It will use Throw Torch on its first target that will leave a nasty DoT on you. Use Astral Shift if needed.
- It can be useful to use Hex to stop the Duskwatch Sentry patrols.
- Do not let them cast Sound Alarm, use Wind Shear to interrupt it or CC the mob while it’s going toward the Arcane Beacons.
- They jump on you with Mana Fang and leave a nasty DoT around you. Stay spreaded and use Astral Shift if needed.
- Use Wind Shear to interrupt Charged Blast.
- Use Wind Shear to interrupt Seal Magic in priority and Nightfall Orb if possible.
- Use Wind Shear to interrupt Drain Magic.
Patrol Captain Gerdo
- Don’t forget to add poison to the Flask of the Solemn Night if you’re an Alchemist, it will kill the boss at 25%.
- Gerdo will cast Signal Beacon at 75% HP, spawning Duskwatch Reinforcement from the remaining active Arcane Beacons.
- Duskwatch Reinforcement will cast Subdue periodically. It needs to be interrupted at all cost. You can also use Hex to CC them far away.
- Arcane Lockdown is a 90% slow that can either be dispelled or removed by jumping 3 times. You can use Thunderous Paws or Spirit Walk to instantly dispel it, or use Spiritwalker’s Grace to keep uptime while jumping.
- Streetsweeper will spawn orbs that do damage in a line after 3 seconds. Beware of Arcane Lockdown potentially slowing you.
- Stay farther than 20 yards away to ignore Resonant Slash.
Dungeon Buffs
The area before the second boss is full of items that players can interact with based upon race, profession choice, class, or even role. Shamans can interact with the Waterlogged Scroll that is accessible near the fountain to give 35% movement speed to their party. You can find a complete list of all of the accessible items and buff on this link.
Talixae Flamewreath Notable Trash Mobs
- Use Wind Shear to interrupt Searing Glare.
- Eye Storm needs to be cancelled with a hard CC (Capacitor Totem, Hex or Thunderstorm) or it will deal lethal damage to your party.
- Blazing Imp often come in large packs and continuously cast Firebolt or Drifting Embers. Interrupt, stun and quickly burst them down. Use Astral Shift if many cast are going through.
- Get out of the puddle left after it uses Felblaze Leap.
- Use Wind Shear to interrupt Bewitch.
- Fel Detonation applies a hard hitting DoT on all player in Line of Sight. Play close to a corner and hide when it starts to cast it.
- You need to kill 3 Felbound Enforcer or use the dungeon items to separate the three lieutenants from Talixae Flamewreath.
Talixae Flamewreath lieutenants
- Stay farther than 8 yards away to ignore Whirling Blades.
- Stop casting when it uses Scream of Pain.
- Use Wind Shear to interrupt Disintegration Beam.
- Impending Doom will go on two players. Be ready to use Astral Shift if needed when the healer doesn’t dispel you first.
- Dodge the Crushing Leap swirlies and the following Shockwave frontal.
Talixae Flamewreath
- Stay packed at all time on your tank. Use Spiritwalker’s Grace to keep uptime while moving.
- You can solo kick Withering Soul! Notify your group to avoid over-kicking. Your party will have more kicks for the Blazing Imp if needed.
- Dodge the Infernal Eruption swirlies then blast the group of Blazing Imp. Use Capacitor Totem if they are about to cast.
Hide and Seek minigame
Good luck for the mini-game ! Remember to pick up all of the clues, especially if you have a DH in your group so that they can use Spectral Sight faster.
Gerenth the Vile
- Use Wind Shear to interrupt Shadow Bolt Volley.
- Use Capacitor Totem or Hex to interrupt the Hypnosis Bat cast.
Advisor Melandrus
- Dodge Blade Surge swirlies. It will be casted on a player outside of melee if possible. This spell leaves a clone that will replicate Slicing Maelstrom and Piercing Gale.
- Dodge the line on the ground from Piercing Gale. They come from both Advisor Melandrus and his clones.
- Slicing Maelstrom does pulsing damage around Advisor Melandrus and his clones. You need to be 7 yards away from them during the channel. Use Astral Shift as needed and Ancestral Guidance to help the healer.
- Do not come into contact with a tornado from Enveloping Winds, it will stun you. You can be dispelled so soaking the tornadoes can be planned with your party.
- Remember to use Spiritwalker’s Grace to keep uptime while dodging.
Note: The fight is significantly easier if you stack all of Advisor Melandrus’s clones in the same area. Train yourself to always go back near his clones after Slicing Maelstrom and Piercing Gale to bait Blade Surge in the same area !
Halls of Valor
Miscellaneous Tips
- There are many frontals and cleaves in this dungeon. Staying away from the tank is generally a good idea.
Notable Talent Choices
- Purge has some really good uses, notably on the Stormforged Sentinel.
- Halls of Valor is a really intensive healing dungeon, Ancestral Guidance has a lot of value, notably on bosses.
- The bosses are pretty dangerous, notably in Tyrannical. Consider running Spirit Wolf and Brimming with Life for extra survivability.
- Stoneskin Totem can be used in higher key for Hymdall’s Horn of Valor and Fenryr’s Claw Frenzy.
Hymdall Notable Trash Mobs
- Don’t be on the tank, Power Attack cleaves.
- Use Wind Shear to interrupt Thunderstrike and Thunderous Bolt.
- Watch out for the Lightning Breath frontal.
- Dodge the Crackling Storm swirly and the following tornado. Use Spiritwalker’s Grace to keep uptime while dodging.
Hymdall
- Stand close to the walls to bait Dancing Blade out of the way.
- Never be on the tank, Bloodletting Sweep cleaves.
- Horn of Valor will call 3 drakes that will fill with lightning the 3 sections of the room one after the other. Always pay attention to these drakes and move to the correct spot to dodge the Static Field and the following Ball Lightning. Use Spiritwalker’s Grace to keep uptime while dodging.
- Horn of Valor also does a lot of initial damage. Use Astral Shift before it if you are not confident in your current HP.
Hyrja Notable Trash Mobs
- Use Wind Shear to interrupt Etch in priority and Shattered Rune if possible.
- Etch is a channeled beam on a random player. Don’t hesitate to use Astral Shift if you are targeted.
- Use Wind Shear to interrupt Holy Radiance.
- You don’t need to interrupt Rune of Healing, the tank can kite out of it. Be sure to stand in the rune for free healing if the cast is successful.
- This mobs jump around with Leap to Safety then cast Penetrating Shot, a frontal that will likely kill you. Always pay attention to their position.
- Don’t be on the tank, Mortal Hew cleaves.
- Dodge Crackle with a little side step.
- Stay farther than 15 yards away to ignore Charged Pulse.
- Be ready to instantly Purge Protective Light when they reach 30% HP.
- This mobs jumps on a player with Valkyra’s Advance then uses Blast of Light, a frontal beam, on the tank. Always be aware of her position.
- You can make her reset her Valkyra’s Advance jump by Line of Sighting it in the stairs. It’s useful to keep her in place and let the mobs packed.
- Hide under the dome during Eye of the Storm. This is a great place to use Ancestral Guidance and Astral Shift.
- Spread after Eye of the Storm ends to avoid spreading Arcing Bolt to multiple players.
- Dodge the orbs of light during Sanctify. Use Spiritwalker’s Grace to keep uptime while dodging.
- Use Wind Shear to interrupt Searing Light.
Hyrja
- This is a very intense fight healing wise. Be ready to pop Astral Shift, Earth Elemental or even Refreshing Healing Potion and Healthstone.
- Hide under the dome during Eye of the Storm. This is a great place to use Ancestral Guidance and Astral Shift.
- Spread fast after Eye of the Storm ends to avoid sharing Arcing Bolt with multiple players.
- Dodge the orbs of light during Sanctify. Use Spiritwalker’s Grace to keep uptime while dodging.
- Don’t be near your tank after Eye of the Storm and Sanctify, she will use Shield of Light, a frontal beam on him.
Fenryr Notable Trash Mobs
- Stay farther than 12 yards away to ignore Rumbling Stomp.
- Don’t be on the tank, Rending Claws cleaves.
- These mobs are super deadly. They buff themselves while pulled together then jump on ranged players with Leap for the Throat. Stay close to melee but spreaded and use Astral Shift as required.
Fenryr
- Stay near the boss to help soak Claw Frenzy.
- Stop casting to not get silenced by Unnerving Howl.
- Kite the boss if you are targeted by Scent of Blood. Be careful not to run into the remaining Ebonclaw Worg in the area. Use Spiritwalker’s Grace to keep uptime while kiting.
- Spread when targeted with Ravenous Leap. Quickly come back to help soak Claw Frenzy.
God-King Skovald Notable Trash Mobs
The 4 kings in the area must be defeated for God-King Skovald to spawn. They each have a unique ability and defeating one grants his ability to the other ones. You must engage one, then another, then the last two will attack together. It’s possible to speed up this proccess by picking up a Mug of Mead in the banquet’s hall. Throw the Mug of Mead on a king, then talk to another one then kite it over the king spreaded with mead. They will start to fight allowing you to engage the second king. This video explains the method and this one explains an advanced version with all 4 kings.
- Use Wind Shear to interrupt Unruly Yell.
- He does damage on the tank with Sever.
- He will use Wicked Dagger on a random party member for huge damage and a 50% healing debuff. In higher keys, track who is targeted and use Astral Shift if needed.
- Use your CCs to help kiting the Ancestors spawned by Call Ancestor. Earthbind Totem, Capacitor Totem, Earthgrab Totem, Thunderstorm, Thundershock and Lightning Lasso all work !
God-King Skovald
- Stay spreaded, he will target a random player with Felblaze Rush, hitting everyone within 6 yards. Use Astral Shift as needed.
- Stand behind Aegis of Aggramar during Ragnarok.
- When Skovald uses the Aegis of Aggramar, get around the shield to hit him.
- Kite the Flame of Woe, if possible with Spiritwalker’s Grace. You can spread Flame Shock on the Flame of Woe for Splintered Elements value. Be quick about it because they will burn themselves out with Consuming Flame.
Odyn
- Focus target Stormforged Obliterator as soon as it spawns. Interrupt and CC it while kiting away from Radiant Tempest. Be careful not to be too far from Stormforged Obliterator or you will not be able to interrupt his Surge.
- Avoid Spear of Light swirlies and Glowing Fragment orbs.
- Run to the matching run when affected by Runic Brand. Use this weekaura (by Jodsderechte) to find the matching run faster.
- While running to your assigned rune, you will take heavy damage. Use Astral Shift to survive. Spiritwalker’s Grace paired with Healing Surge can be clutch while moving since your healer will also be running to their matching rune.
- Keep offensive CDs for Branded. It’s the best time for Bloodlust/Heroism as well.
Ruby Life Pools
Notable Talent Choices
- Purge is very potent in Ruby Life Pools, allowing you to execute adds and dispel shields.
- Ruby Life Pools is a really intensive healing dungeon, Ancestral Guidance has a lot of value, notably on bosses and minibosses.
- The bosses are pretty dangerous, notably in Tyrannical. Consider running Spirit Wolf and Brimming with Life for extra survivability.
- Stoneskin Totem can be used in higher key to reduce tank damage on the second and third boss.
Melidrussa Chillworn Notable Trash Mobs
- Use Wind Shear to interrupt Ice Shield.
- Use Purge to dispel Ice Shield on the buffed enemy.
- Watch your feet and dodge Tectonic Slam. Use Spiritwalker’s Grace to keep uptime while dodging.
- Watch your feet and dodge Excavating Blast. Use Spiritwalker’s Grace to keep uptime while dodging.
Defier Draghar
- Dodge his Blazing Rush charge on a random player. Don’t make him charge into the eggs in the area or Infused Whelp will spawn.
- Dodge the red swirlies created by Steel Barrage. Use Spiritwalker’s Grace to keep uptime while dodging.
Melidrussa Chillworn
- Stay packed with your group to drop Hailbombs in the same general area.
- Move away from the group to drop Chillstorm. Use Gust of Wind to quickly leave the AoE. Use Spiritwalker’s Grace to keep uptime while getting pulled.
- Use Astral Shift and Ancestral Guidance during Frost Overload to survive. Use CDs to quickly burst her shield.
- The Infused Whelp that spawn are not a priority DPS, but it’s important that they die so the tank doesn’t get stunned by Cold Claws. You can arrange with your group for a single person to do AoE and the other DPS to funnel damage into Melidrussa Chillworn.
Kokia Blazehoof Notable Trash Mobs
- Use Wind Shear to interrupt Cinderbolt.
- You can use Purge to dispel Burning Ambition. But Burning Ambition will also damage the caster while it’s active so it’s not mandatory. Make an educated choice with your group health in mind.
- Use Purge on Blaze of Glory as soon as they reach 0 HP. Dodge the red swirlies that spawn while Blaze of Glory is active.
- Use Living Bomb on the enemies to bump them and deal some damage. Use Astral Shift as needed.
- Use Ancestral Guidance to help the healer during Inferno.
- Move fast when targeted by the Storm Breath frontal. Use Spiritwalker’s Grace to keep uptime while dodging.
- Use Ancestral Guidance to help the healer.
- Use Astral Shift if you get the Rolling Thunder debuff.
- Move fast when targeted by the Flame Breath frontal. Use Spiritwalker’s Grace to keep uptime while dodging.
- Molten Blood does ramping damage starting at 50% HP. Use Ancestral Guidance to help the healer below that threshold.
- Use Astral Shift as required.
Kokia Blazehoof
- Bait the first Ritual of Blazebinding at 15 yards from the boss, then bait the others with your group.
- Bait Molten Boulder into the walls or into previous magma pools. Beware of an early explosion of the boulder if you are close to a wall.
- Focus Blazebound Firestorm.
- Use Wind Shear to interrupt Roaring Blaze.
- Use Ancestral Guidance to help the healer during Inferno.
- Move away from Blazebound Firestorm as it dies to avoid Burnout.
- Use Spiritwalker’s Grace aggressively, it’s very good on this fight and should be used as soon as you need to move for maximum uptime on it.
Note: Learning the timings to correctly bait the Molten Boulder and Ritual of Blazebinding will make this fight significantly easier.
Kyrakka and Erkhart Stormvein Notable Trash Mobs
- One of the only mobs that does nothing but tank damage this season. Worth noting.
- Use Purge on Tempest Barrier and they will suicide with Crackling Detonation.
- DO NOT interrupt Crackling Detonation. Just dodge the blue swirlies. Use Spiritwalker’s Grace to keep uptime while dodging.
- Use Purge on Primal Thundercloud summoned by Summon Primal Thundercloud.
- Use Ancestral Guidance and Astral Shift to mitigate Lightning Storm.
- Use Wind Shear to interrupt Lightning Bolt.
- Use Wind Shear to interrupt Flashfire.
- You can use Purge to dispel Burning Veins. But Burning Veins will also damage the caster while it’s active so it’s not mandatory. Make an educated choice with your Tank health in mind.
- The shield High Channeler Ryvati gets from Tempest Stormshield depends on how many Tempest Barrier are active.
- You want to use Purge on Primal Thundercloud in priority to remove as many Tempest Barrier as possible.
- Use Ancestral Guidance and Astral Shift to mitigate Lightning Storm.
Kyrakka and Erkhart Stormvein
- Kyrakka will always be the priority target in phase 1 and 2. As a ranged player, target her whenever she is in range.
- During phase 1, you want to stay between the two pillars of the room as much as possible to bait Kyrakka into landing for better uptime.
- Keep offensive CDs and Bloodlust/Heroism for phase 2.
- Dodge Roaring Firebreath. Use Spiritwalker’s Grace to keep uptime while dodging.
- Stop casting when Erkhart Stormvein casts Interrupting Cloudburst.
- Don’t let Winds of Change push you into Flaming Embers.
- Use Astral Shift if you get the Infernocore debuff and try to stand far from the group to drop Flaming Embers in a good spot.
- Infernocore will go on the whole group during phase 2. Use Ancestral Guidance to help your healer.
Shadowmoon Burial Grounds
Notable Talent Choices
- Purge has some good uses, allowing you dispel big shields after the first boss notably.
- Tremor Totem can be used on the adds after the first boss.
Sadana Bloodfury Notable Trash Mobs
- Use Wind Shear to interrupt Shadow Mend in priority and Shadow Bolt with extra kicks.
- You can Line of sight to take no damage from Void Pulse. Use Astral Shift if you don’t.
- Ancestral Guidance is very good to help your healer during Void Pulse.
- Use Spiritwalker’s Grace to dodge Void Eruptions purple swirlies.
- Use Purge to dispel Sinister Focus.
- Get away from them when they teleport on you and cast Cry of Anguish.
- Stay near the group so that they don’t teleport too far.
Sadana Bloodfury
- Stay packed with your group to bait Daggerfall in the same area.
- Use Ancestral Guidance to help healing the damage of Whispers of the Dark Star. Use Astral Shift to help yourself if needed.
- Immediately switch on the Defiled Soul when Dark Communion starts. Remember to use Flame Shock on both targets. It’s a good moment to gain extra value from Splintered Elements.
- Enter a Lunar Purity rune to reduce the damage of Dark Eclipse.
Nhallish Notable Trash Mobs
- Try to not interrupt their initial Domination cast as it will prevent them from casting anything else. While the initial cast is still going, Subjugated Soul will do bonus damage and potentially target random players. Interrupt the cast with Wind Shear as needed before anyone dies.
- Use Wind Shear to interrupt Domination and Rending Voidlash.
- You can use Tremor Totem to prevent any charm from Domination.
- Use Wind Shear to interrupt Void Bolt.
- Use Purge to dispel Incorporeal.
- Death Blast will one-shot a party member in higher keys. It’s a must interrupt !!
Nhallish
- Move away from Nhallish after it uses Planar Shift as it will cast Void Vortex right after.
- Dodge the purple swirlies from Void Devastation. Remember to use Spiritwalker’s Grace to keep uptime while moving.
- During Soul Steal, you will be separated from your healer and take moderate damage. Use Astral Shift and Refreshing Healing Potion as needed.
- Use offensive CDs when you get the Returned Soul buff after Soul Steal. If it’s available, wait for your whole group to be back before using Bloodlust/Heroism.
Bonemaw Notable Trash Mobs
- Use Wind Shear to interrupt Necrotic Burst.
- Use Wind Shear to interrupt Plague Spit.
- They will disappear at 20% health, don’t use CDs at a bad timing.
- Dodge Body Slam. Use Spiritwalker’s Grace if needed.
Bonemaw
- Stay close to the boss to bait Necrotic Pitch near melee.
- Stand in Necrotic Pitch during Inhale.
- Beware of the additional Body Slam coming from behind after the first Inhale.
- Use Flame Shock on all three targets when the Carrion Worm come back. Try to use them for Splintered Elements value.
Ner’zhul’s Elementals
- The pack before Ner’zhul consists of two Void Spawn, making it super deadly. You need to Line of Sight at least one of the Void Pulse or you will likely die. You can do it either with the door at the entrance or with the altars on the side, which have small corners to hide.
- Use everything at your disposal to survive : Astral Shift, Earth Elemental, Ancestral Guidance, Refreshing Healing Potion.
Ner’zhul
- Ner’zhul is a movement heavy fight that can be quite draining.
- As ranged, you need to stay far away from the boss to bait Omen of Death.
- Unless you preemptively move away from Omen of Death, you will take damage from it. Learning how to take 0 damage from it reduces the damage in the fight by a good margin.
- Malevolence is a frontal cone that has no range limit and will require you to move a lot when far away.
- Try to spread Flame Shock on multiple skeletons Ritual of Bones for Splintered Elements, Skybreaker’s Fiery Demise and Lava Surge value.
- It’s possible for Liquid Magma Totem to apply Flame Shock on two skeletons if placed correctly.
- Once a skeleton is dead, quickly move through the Ritual of Bones to the other side of the room to bait Omen of Death far from melee. Do not stay on the skeleton side of the room or you will be pincered between Omen of Death, Malevolence and Ritual of Bones.
Temple of the Jade Serpent
Notable Talent Choices
- Cleanse Spirit is a mandatory talent in Temple of the Jade Serpent.
- Tremor Totem has some uses, notably to counter the fear sha if people do not kick, but it could be skipped.
- Purge has can be used a single time in the dungeon. Probably the best moment to drop it.
Wise Mari Notable Trash Mobs
- Use Wind Shear to interrupt Tidal Burst and Hydrolance.
- Get out of the huge Surging Deluge blue swirly.
- Try to line of sight Tainted Ripple. Use Astral Shift if you get the debuff. Use Ancestral Guidance to help your party member if any get the debuff.
Wise Mari
- Stay far away from the boss to easily drop Corrupted Vortex. Use Astral Shift as needed when dropping it.
- Move around the boss to dodge Wash Away. Use Spiritwalker’s Grace to keep uptime while moving.
- Time your movement to avoid the pulsing water from Corrupted Geyser. This weekaura (by Absence) will tell you when Corrupted Geyser will burst.
Strife and Peril Notable Trash Mobs
- Don’t be on the tank, Haunting Gaze cleaves.
- Use Wind Shear to interrupt Haunting Scream at all cost. Use Tremor Totem if you don’t have kicks to spare and a cast is going through.
- You must use Astral Shift when getting the Throw Torch debuff.
- Use Wind Shear to interrupt Sleepy Soliloquy. Use Tremor Totem to dispel your party if a cast goes through.
- They will use Sha Eruption when dying. Be prepared to use Astral Shift or Refreshing Healing Potion if you are going to die.
- Stay farther than 6 yards away to ignore Territorial Display.
- Use hard CC (Capacitor Totem) to interrupt Tears of Pain. Dodge the blue swirlies if you don’t. Use Spiritwalker’s Grace to keep uptime while dodging.
- Use Wind Shear to interrupt Fit of Rage.
- Use Purge to dispel Golden Barrier. Be careful, dispelling it will damage the whole group.
- Use Wind Shear to interrupt Cat Nap.
- Use Astral Shift if you get targeted by Savage Leap.
Strife and Peril
- Stay in melee for healing purposes.
- Have Flame Shock up on both bosses but focus one boss at a time.
- Switch between Strife and Peril when Intensity reaches 7 stacks.
- Feeling of Superiority is a damage buff received randomly that can be exchanged by going on the current wearer of the buff. Use Astral Shift when at high stack of Feeling of Superiority.
Liu Flameheart Notable Trash Mobs
- It will periodically summon Lesser Sha with Summon Sha. As before, beware of their Sha Eruption on death.
- Beware of the Flames of Doubt frontal breath.
- Stay farther than 6 yards away to ignore Leg Sweep.
- Use Wind Shear to interrupt Defiling Mist.
- Use Cleanse Spirit to dispel Touch of Ruin.
- Dodge the Shattered Resolve black swirlies. Use Cleanse Spirit to remove the curse it casts on anyone touched.
Liu Flameheart
- Keep offensive CDs for phase 2 (at 70%).
- Dodge the wave of flames from Serpent Kick and Jade Serpent Kick. Stop casting if you have to. Use Spiritwalker’s Grace as needed.
- Don’t be in front of the boss when she takes Yu’lon’s form to passively dodge Jade Fire Breath.
- Dodge the green Jade Fire swirly.
Sha of Doubt Notable Trash Mobs
The mobs before the last boss were all already present in the dungeon so they don’t need additional explanations. The packs are nonetheless really difficult because of the mobs arrangement. They notably require a lot of interrupt and have many deadly mechanics. In Fortified weeks, you might want to keep Bloodlust/Heroism for the last pack of the dungeon.
Sha of Doubt
- Be ready to use Astral Shift and Refreshing Healing Potion if your healer didn’t dispel Touch of Nothingness on you first.
- Stack with your group near a wall during Bounds of Reality to spawn all Figment of Doubt in the same area. CC, kite and burst them to quickly go out of this phase.
The Azure Vault
Notable Talent Choices
- Thunderous Paws is really useful to reset the slow on the last boss
- Gust of Wind gives you extra mobility in the long corridors of the dungeon and allows you to execute the jump down skips without dying.
- Tremor Totem can make some packs less heavy on interrupt requirements but it isn’t mandatory at all.
Leymor Notable Trash Mobs
- Use Wind Shear to interrupt Mystic Vapors.
- If your route doesn’t plan for the crystal adds in the beginning, avoid pulling this mobs at all cost. And if you ever do, interrupt Shriek at all cost.
- Use Wind Shear to interrupt Erratic Growth.
- Dodge Wild Eruption purple swirlies and puddles. Use Spiritwalker’s Grace to keep uptime while moving.
Leymor
- Stay spreaded in range and dodge Ley-Line Sprouts. You must use Leymor’s other abilities to destroy them.
- Explosive Brand will knock you back and allow you transform nearby Ley-Line Sprouts into Bubbling Sapling. Spread with your group to destroy as many as you can.
- Erupting Fissure is a frontal on the tank that will transform Ley-Line Sprouts into Bubbling Sapling. Don’t be on him.
- Consuming Stomp will deal huge damage, increased by the number of Ley-Line Sprouts active. Use Astral Shift and Ancestral Guidance as needed.
Azureblade Notable Trash Mobs
- Use Wind Shear to interrupt Waking Bane in priority and Arcane Bolt if possible.
- You can also use Tremor Totem and let some Waking Bane go through.
- Use Wind Shear to interrupt Heavy Tome if possible but it’s not a priority kick.
- Dodge the big blue Forbidden Knowledge swirlies. Use Spiritwalker’s Grace to keep uptime while dodging.
- Use Wind Shear to interrupt Icy Bindings in priority. Use Thunderous Paws to remove the root fast if the cast goes through.
- Interrupt Condensed Frost if you have extra kicks.
- Don’t be on the tank, Piercing Shards cleaves.
- Stay father than 7 yards away to ignore Splintering Shards.
- Don’t be on the tank, Arcane Bash cleaves.
- Dodge the blue Unstable Power swirlies. Use Spiritwalker’s Grace to keep uptime while dodging.
- Don’t be on the tank, Spellfrost Breath cleaves.
Azureblade
- There will a decent number of Draconic Image that will spawn during the fight. Try to have Flame Shock on all targets at all time.
- Dodge the swirlies creates on death by the Draconic Image. But keep Spiritwalker’s Grace for the transition.
- Use Wind Shear to interrupt Illusionary Bolt.
- Watch out for Ancient Orb when the boss turns toward you.
- Don’t be on the tank, Arcane Cleave cleaves.
- During Overwhelming Energy, use Spiritwalker’s Grace to dodge the Ancient Orb and burst the Draconic Image as fast as possible.
- Use offensive and defensive CDs during Overwhelming Energy, this phase is the hardest by far.
Telash Greywing Notable Trash Mobs
- Shoulder Slam will knock you back. Be careful about your position at all time.
- Bestial Roar does a moderate amount of damage to the whole group, be ready to use Astral Shift and Ancestral Guidance.
- Null Stomp will make them jump to a random location, typically preferring to jump to farther players. Stay close melee as much as possible.
Telash Greywing
- Do not use CDs at the start of the battle, the boss will go immune after ~20 seconds.
- Frost Bomb will require players to spread and let space for the group to move after it drops. Use Gust of Wind to quickly go out of the patch of ice. Use Spiritwalker’s Grace to keep uptime.
- Hide inside of a Vault Rune during Absolute Zero.
- You should already be spreaded for Icy Devastator, just use Astral Shift if you are targeted.
Umbrelskul
- Try to stay still as much as possible to avoid gaining stacks of Oppressive Miasma. Use Gust of Wind if you need to quickly move and Thunderous Paws to reset your stacks.
- Arcane Eruption will cause swirlies around the room and create Crackling Vortex that will slowly move towards players that can generate healing aggro.
- Dodge if you are targeted by the Crystalline Roar frontal.
- Be ready to be knocked back by Unleashed Destruction. Be mindful of Crackling Vortex, don’t get knocked into one.
- Switch on the Detonating Crystal as soon as they spawn, don’t let them cast Fracture.
The Nokhud Offensive
Notable Talent Choices
- Tremor Totem has some uses on the third boss but it isn’t mandatory at all.
- Purge is very useful on the second boss, be sure to talent it if your group doesn’t have one.
- Stoneskin Totem can be used in higher key for Teera’s Quick Shot and Balakar Khan’s Iron Spear.
Granyth Notable Trash Mobs
- Watch your feet to dodge Rain of Arrows. Use Spiritwalker’s Grace to keep uptime while dodging.
- They will charge at you and apply Pierce. Consider using Astral Shift if needed.
- Do not be too far out of melee. You don’t want them to charge to Uganda. Don’t be too close either to avoid stomp AoE of the packs.
- Interrupt Rally the Clan with a hard CC (Capacitor Totem or Thunderstorm).
- Don’t be on the tank, Cleaving Strikes cleaves.
- Use Wind Shear to interrupt Disruptive Shout, stop casting if the cast is going through or you will be spell locked.
- Stay farther than 8 yards away to ignore War Stomp.
Granyth
- Have Flame Shock on all targets at all time.
- Switch on Nokhud Saboteur as soon as it spawn. Use Earthbind Totem and Capacitor Totem to disrupt it. Do not let him cast Dismantle.
- Shards of Stone does a lot of party damage. Use Astral Shift to mitigate and Ancestral Guidance to heal the damage.
- Stay farther than 20 yards away to ignore Tectonic Stomp.
- Use Dragonkiller Lance to interrupt Eruption.
Note: Using Dragonkiller Lance early will prevent the second Shards of Stone and reduce party damage by a lot.
The Raging Tempest Notable Trash Mobs
- Always interrupt Tempest. Assign a player to always and only kick it.
- Use Wind Shear to interrupt Stormbolt if you are not kicking Tempest.
- Stay spreaded at 10 yards away to not cleave your party with Chain Lightning.
- Stay farther than 8 yards away to ignore Thunder Clap.
- Use Purge to dispel Stormshield.
- Don’t be on the tank to avoid getting cleaved by Arcing Strike.
Stormcaller Arynga, Stormcaller Boroo, Stormcaller Solongo and Stormcaller Zarii
- Totemic Overload will deal party-wide damage and a few Uncontrollable Energy will spawn. Step on the lightning orbs to get a 5% damage increase stacking.
- Use Wind Shear to interrupt Stormbolt if you are not kicking Tempest.
The Raging Tempest
- Use Purge to dispel Energy Surge.
- You can have up to 10 stacks of Uncontrollable Energy. Stack them as fast as possible then try to keep one orb to refresh the buff as late as possible. Never let a Uncontrollable Energy reach the boss.
- Stay spreaded at 12 yards away to not cleave your party with Lightning Strike.
- Lightning Strike can be used to destroy Uncontrollable Energy that are going to reach the boss.
- Use Astral Shift and Ancestral Guidance to survive Electrical Storm.
- Don’t go under the boss or The Raging Tempest will kill you.
Teera and Maruuk Notable Trash Mobs
- Stay farther than 10 yards away to ignore Chant of the Dead.
- Chant of the Dead makes the tank kite. Be mindful of it when using Earthquake and Liquid Magma Totem.
- Use hard CC (Capacitor Totem) to stop Desecrating Roar or he will spawn 3 additional enemies.
- Use Wind Shear to interrupt Death Bolt.
- Dodge Necrotic Eruption green swirlies.
- Actually one of the only mobs that does nothing but tank damage this season. Worth noting.
- Don’t be on the tank, Rotting Wind cleaves.
Soulharvester Duuren, Soulharvester Galtmaa, Soulharvester Tumen and Soulharvester Mandakh
- Use Wind Shear to interrupt Death Bolt Volley. Assign a player to them if you have to.
- Pick up your sould when targeted by Shatter Soul. Use Spiritwalker’s Grace to keep uptime while doing it.
Teera and Maruuk
- Have Flame Shock up on both bosses at all times.
- Teera will reloacate with Spirit Leap. Spirit Leap doesn’t do damage, do not move to dodge it.
- Stack up with your party when dropping Gale Arrow. You won’t take damage from other player’s tornadoes on the initial hit and it becomes easy to dodge the tornadoes as they come back. You can either stack in melee or do a ranged and a melee group.
- Try to always be above 50% health to not randomly die from Quick Shot. Use Astral Shift or even Healing Surge if needed.
- Get ready to instantly use Wind Shear to interrupt Guardian Wind right after Repel.
- Dodge the brown swirlies during Earthsplitter. Use Spiritwalker’s Grace to keep uptime while dodging.
Balakar Khan Notable Trash Mobs
A common route skip most of the trash in Nokhudon Hold, as they are very inneficient. You can find this route here.
- Dodge the brown swirly made by Ravaging Spear. Use Spiritwalker’s Grace to keep uptime while dodging.
- Dodge Vehement Charge.
- Don’t be on the tank, Broad Stomp is a frontal on him.
Balakar Khan
Phase 1
- When focused by Iron Spear, be a bit away from the boss and use Astral Shift if needed. Move as soon as the spear hits you to dodge Iron Stampede.
- Dodge the Upheaval frontal.
Intermission - 60% HP
- Balakar Khan becomes immune to damage.
- The longer this phase lasts, the more damage Stormwinds does, making this phase really hard in higher keys. You might want to plan offensive and defensive CDs for this.
- Use Wind Shear to interrupt Storm Bolt
- Assign a Nokhud Stormcaster to kick per person and quickly pack them. Depending on your group, you might be asked to Hex one of them.
- Dodge lightning blue swirlies during the phase.
Phase 2
- The whole group will be pulled on the position of the target of Static Spear. If targeted, be a bit away from the boss but don’t pull your party into the wall. Use Astral Shift if needed. Move as soon as the spear hits to dodge Iron Stampede.
- Dodge the Crackling Upheaval frontal and drop the Crackling Cloud out of the way.
- Lightning blue swirlies will appear during the whole phase. You should have the time to finish your cast before moving in most cases.
Note: You can use the rock in the boss arena to block Iron Stampede. Check this video for a fast guide. Be careful about dropping Crackling Cloud far from the rock if you are using it.
Useful WeakAuras
- Dragonflight Season 1 Dungeons Pack by Jodsderechte
- Thundering Helper by Ellesmere
- Quaking Helper by JackTheEgg
- Mythic+ Auto Marker by Megawatt
- Mythic+ Timer by Reloe
Additional Resources
- Wowhead Elemental Shaman Mythic+ Guide by HawkCorrigan
- Icy-Veins Elemental Shaman Mythic+ Tips by Stormy
- Mythic+ Subcreation
- Mythic+ Murlok.io