Mythic+ DF Season 2
Table of Contents
Introduction
This guide was made possible by:
- Amani (Discord: amanizandalari | Discord Server (RU) | Twitch)
- Elivrio (Discord: elivrio, in-game: Tyrindra-Ysondre)
- Eokira (Discord: eokira)
- Gaka (Discord: gakamoment)
- HawkCorrigan (Discord: hawkcorrigan)
- James⚡ (Discord: james.phr | Twitch | Twitter)
Information on this page is written with the assumption that you understand the new priority list and talents in Dragonflight Season 1. If you have not done so, we highly recommend reading our other resources to learn about them!
This guide is intended to help you identify critical mobs and abilities as well as improve your mechanical literacy in using your toolkit as an Elemental Shaman in each dungeon. If you have suggestions to improve the information in this guide please contact Eokira#7823 using the Earthshrine Elemental channel or the Storm, Earth & Lava discord.
Talents
There are two main build that will be used in Dragonflight Season one : Wildfire and Lightning. You can find variation on each of them in the build page.
This page will only note the important utility options that are available to you as an Elemental Shaman. Those remain suggestions and depending on your group, you might not need some of the talent suggested in this guide.
Standard Class tree for S2 Dungeons:
A few remarks on this tree:
- It has Totemic Recall and points leading up to it. This is due to Liquid Magma Totem being a staple in dungeon builds, making Totemic Recall a required DPS node. If you are not playing Liquid Magma Totem, you can remove the 4 points below Gust of Wind and allocate them elsewhere.
- Earth Elemental could be flexed around into another utility option but I believe it is the best single all rounder node to get to 20 points.
- Purge is recommended in all dungeon because of its high value this season.
- Some people spec out of Frost Shock. It is still a very useful movement global, even without Icefury.
The Last 4 Points
Depending on the dungeon you are running and the group you’re in, here is a list of good options to pick from:
Defensives:
- Earth Shield is a 2 points investments as you have to pick Chain Heal to get it but it gives pretty good sustain.
- Spirit Wolf is improved mobility on a long distance, and most importantly can be used as a defensive.
- Healing Stream Totem and Swirling Currents are good off-healing CDs. But the fact that you cannot predict who it will heal, paired with the GCD loss each time you use it make it very suboptimal and situational.
- Brimming with Life is still a 8% max HP, even if it has the worst design in our whole tree.
- Stoneskin Totem is a very situational talent which gains a lot of value in higher keys, saving your tank and your party from big physical attacks and bleeds.
Mobility:
- Nature’s Swiftness is a tiny of DPS gain paired with Elemental Blast in ST but its value mostly comes from it’s versatility. It gives you an extra movement global in all scenarios (Elemental Blast in ST, Chain Lightning in AoE, Healing Surge for healing).
- Thunderous Paws gives you a slow dispel and a burst of mobility that is often useful.
- Spirit Walk is sometimes used as a slow dispel instead of Gust of Wind.
Crowd Control:
- Static Charge will allow you to have Capacitor Totem on every packs. Very useful to complement another Class AoE CC.
- Guardian’s Cudgel on the other hand, will be best used when you are the only AoE CC of the group, or if you need successive interrupts on a pack (Blazing Imp in Court of Stars for example).
- Hex can be used to control Patrol’s pathing and as a hard CC in general.
- Thunderstorm has some niche uses to gather pulls or deal with Sanguine. It can also be used as a Hard CC but Thundershock will be better in that case. It’s also not that easy to utilize for less experienced players as it requires good positioning and awareness of timings to actually interrupt casts.
General Utility:
- Tremor Totem has a lot of minor uses this season but nothing… groundbreaking.
- Cleanse Spirit is used only in Temple of the Jade Serpent this season, you can spend that point elsewhere when you’re not in it. Note that the healers that cannot remove Curses are: Monk, Paladin and Priest
- Totemic Focus is a nice passive that will make it less likely for your tank to kite out of Liquid Magma Totem’s range. The duration and width on Wind Rush Totem can also be nice.
- Mana Spring is less potent in dungeon than it is in raid. It’s nice to have but doesn’t really provide a lot either.
- Poison Cleansing Totem has a lot of minor uses this season but nothing… incurable.
24 keys and higher:
When pushing in higher keys, some talents become mandatory to survive:
- Spirit Wolf is used as a defensive talent, requiring you to sit and tank the damage in wolf form until it’s safe to switch back.
- Brimming with Life is required for the 8% max HP. In certain dungeons at this key level, if you lose Reincarnation, it can instantly be a deplete because you will die on other abilities later on.
Note: Again, these become mandatory only in higher keys and can be skipped when you are not in the hardest version of m+.
Miscellaneous Tips
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Although strategies are listed for mobs and bosses, communicating with your group how each pull should be executed is more important. Some suggestions may not be applicable depending on your group’s strategy. For example, plan with your group in advance on where to use Bloodlust/Heroism.
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Stop cast, or Hard CC, refers to cancelling enemy casts using hard Crowd Control abilities. While some casts cannot be interrupted, they can be cancelled by other means. Regularly be mindful of lethal trash abilities. Also know what you can do to stop a cast and look for alternative ways to interrupt casts if no interrupts are available. Elemental Shaman may stop casts with Capacitor Totem, Hex, Thunderstorm (or Thundershock), Lightning Lasso and Earthquake’s knockdowns.
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Line of Sight, or LoS, refers to hiding behind a wall or structure to prevent an enemy’s ability from targeting or damaging you. Like player casting, mobs must see their target for their spell to cast. Positioning behind a wall or structure breaks their line of sight and stops an enemy from casting; in other words, if you are not within line of sight of a mob, the mob is not within line of sight of you. There are many strategic uses for line of sighting mechanics, such as Fel Detonation from Felbound Enforcer in Court of Stars. As you practice new dungeons, be mindful of your environmental surroundings and identify opportunities to utilize nearby structures to line of sight mobs.
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Routinely support your healer and your group with healing abilities such as Ancestral Guidance, Healing Stream Totem or even Cleanse Spirit.
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Often times, your tank may need to kite. Remember the kiting tools at your disposal (Earthbind Totem, Frost Shock, Capacitor Totem, etc.) to distance trash packs away from your tank.
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Use your CDs. Fire Elemental, Storm Elemental, Stormkeeper, Liquid Magma Totem or even Earth Elemental, Spiritwalker’s Grace and Ancestral Guidance are useless if you never press them cause you are waiting for “the right moment”. Planning CDs is even better but learn to press them first and foremost.
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Try to setup pulls in advance. In Wildfire builds, try to keep maelstrom at the end of a pack to get Earthquake, Surge of Power and Flame Shock spreading at the start of the next pull. In Lightning builds, try to get an Echoes of Great Sundering buff ready when the pull is being setup by the tank. Try to cast Stormkeeper before pulls to keep uptime during it, etc.
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Earth Elemental is a potent ability best used to soak damage away from the tank or as an emergency button to avoid a party wipe. Communicate with your tank on using Earth Elemental for challenging trash packs as well as remind your healer to keep the Earth Elemental healthy as needed. Remember that with Primal Elementalist, you can manually move the pet and single-target stun with Pulverize. However, keep in mind that you cannot have Earth Elemental and Fire Elemental summoned at the same time with Primal Elementalist.
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Die and retry. You need to experience a lot of death and bad keys to know when a key is good.
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Doing m+ with Pick Up Groups (PUGs) can be tough. Most of the time, they expect you to already have the experience of all dungeons. Take your time to improve, try to find people you enjoy playing with and re-invite them, the only way to get better is to play.
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Scaling isn’t linear. That means that going from 15s to 16s is way easier than going from 19s to 20s. You are not bad, the game is making it more difficult.
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Learn to log your dungeon runs! Warcraft Logs filters dungeons with pull-by-pull analyses and records replays of dungeon runs. Having logs available to share is helpful for you to receive actionable feedback.
Affixes
Season 2 changes :
- There will be no seasonal affixes this season.
- The level 4 bracket has been moved to level 14.
- Explosive, Grievous and Quaking have been removed.
- New affixes join the level 7 bracket: Entangling, Afflicted and Incorporeal
- Bolstering changes:
- Bolster no longer increases the health of affected creatures (was health and damage).
- Spiteful changes:
- Spiteful Shades melee damage reduced by 10%.
- Spiteful Shades health and damage no longer scales after keystone level 20.
- Raging changes:
- Raging now grants creatures immunity to crowd control effects for 20 seconds upon reaching 30% health remaining (was 50% increased damage done until defeated).
- Sanguine changes:
- Sanguine Ichor puddles now last for 12 sec (was 20 sec).
Level 2:
- Fortified: Consider using Bloodlust/Heroism on hard mob pulls. Some random add abilities that are usually harmless can quickly become deadly and require more interrupts or extra defensives. Coordinate with your party to layer your AoE CC abilities and use Astral Shift wisely.
- Tyrannical: Boss fights turn into a battle of endurance. Coordinate with your healer to use Ancestral Guidance at the best time depending on their need. Many Single target abilities become lethal and require a good Astral Shift timing to survive.
Note: Unlike many of the previous extensions, the balance between these two affixes is quite good. As normal mobs are generally easier to navigate than bosses, keys during Fortified weeks will usually be easier to finish but also harder to do in time, since 60% to 70% of the timer in a key is spent doing mobs. On the contrary, hard bosses during a Tyrannical week can be huge walls that will stop you from finishing the key. But the timer will often be more lenient.
Level 7 - Periodic affixes:
- Volcanic: Watch your feet. Use Spiritwalker’s Grace as needed to maintain your damage uptime while avoiding Volcanic Plume.
- Storming: Maintain your distance from mobs to avoid Storming. Use Spiritwalker’s Grace as needed in tight spaces or when handling any mechanics.
- Entangling: Use Gust of Wind to break Entangled’s wines or Thunderous Paws and Spirit Walk to instantly remove it.
- Afflicted: Always be wary of any Afflicted Soul that spawn. Use Cleanse Spirit to handle low mob spawn. Poison Cleansing Totem will solo the affixe for a few second and should be used in high pressure moments.
- Incorporeal: Since Incorporeal Being are immune to damage, Hex is by far the best way to CC them. If multiple spawn, use Wind Shear as needed. Be careful, AoE CC abilities do not affect them (so Capacitor Totem or Thunderstorm do not work).
Level 14 - “On death” and “On health ranges” affixes:
- Bolstering: Damage trash packs down as evenly as you can. Swap to priority damage rotation for any lethal mobs or if mob health within trash packs are uneven.
- Bursting: Support your party members and use your healing abilities to mitigate the Burst debuff. Use Astral Shift as needed if stacks are high.
- Raging: Consider using Stormkeeper and other damage CDs later in packs to burst Enrage mobs more quickly.
- Sanguine: Damage trash packs down as evenly as you can to lessen time spent in Sanguine, but be sure to not slow or stun mobs dying unevenly. Use Thunderstorm as needed to knock mobs out of Sanguine Ichor.
- Spiteful: As mobs are dying, be ready to use your kiting toolkit to support your melee players. Consider taking advantage of Spiteful Shade as additional Chain Lightning or Flame Shock targets.
Dungeons
Click on a dungeon banner to expand it.
Brackenhide Hollow
Talent Choices
Very Recommended
- A slow removal with either Thunderous Paws or Spirit Walk.
- Purge is not insanely good but can be used throughout the dungeon on Focus Earth.
Optional Picks
- Tremor Totem can be used to counter Hideous Cackle, a fear that can be kicked and is present throughout the dungeon. But since the cast can be kicked, Tremor Totem is not mandatory.
- Poison Cleansing Totem can be used to dispel a poison from a mob’s melees, but it’s very anecdotic.
- Thunderstorm can be used for kiting and grouping. Thundershock can be used as an extra hard CC.
- Hex can be used on the last boss to CC one of the Infusers and reduce the damage of the intermission.
- Gust of Wind as a burst of mobility to move out of the various AoE.
- Spirit Wolf is pretty good to run back during the last boss intermission.
Dungeon buffs
Multiple Decaying Cauldron are located throughout the dungeon. A player with at least 25 skill in Dragon isles Alchemy can interact with it to purify it. This will allow players to get a Cleansed Rot buff by clicking on it. Cleansed Rot dispels one disease on the player when used as an extra button.
Rira Hackclaw’s War Band Notable Trash Mobs
- Use Spiritwalker’s Grace to kite Vicious Clawmangle when you’re focused. Be ready to use Astral Shift if the mob catches up to you.
- Help your tank kiting if he gets many stacks of Bloody Bite. Use Earthbind Totem or Thunderstorm when needed.
- Just does tank Damage.
- Use Spiritwalker’s Grace to kite when affected by Scented Meat. Be ready to use Astral Shift if needed.
- Be prepared for the incoming damage of Shoot and Bone Bolt, constantly dealing moderate damage to random group member. When in packs of 2 or 3 mobs, multiple abilities going on the same player becomes deadly very fast. Use Stoneskin Totem as much possible to reduce party damage and use Astral Shift when needed.
- Move out of Toxic Trap.
- Use Wind Shear to interrupt Earth Bolt and Witherbolt.
- Use Purge to dispel Focus Earth.
- Always prio focus this mob.
- Spread at 4 yds when targeted by Withering Burst. The target and every player near him will get the Withering debuff.
- Use Wind Shear to interrupt Decay Surge.
- Quickly nuke Rotchanting Totem whenever it’s summoned or it will buff nearby Trickclaw Mystic. TODO: Check if you can remove the Withering debuff with a slow dispel (thunderous paws / Spirit walk)
- Pack Tactics will buff its nearby ally. Do not do this mob in large pulls or kill it quickly.
- Use Wind Shear to interrupt Hideous Cackle. Use Tremor Totem if a cast is going through.
- Stay farther than 5 yards away to ignore Ragestorm.
Rira Hackclaw’s War Band
- Cleave them down at the same time, they will gain Bloodfrenzy whenever one of them drops below 15% HP.
- The bosses gain haste with Prey on the Weak whenever players are below 90% HP. If needed, use Ancestral Guidance, or even Healing Stream Totem and Healing Surge to help the healer remove the Predatory Instincts stacks.
Rira Hackclaw
- Never be on the tank, Cleave cleaves (duh).
- Hide behind the Tank when targeted by Savage Charge.
- Kite and stay farther than 8 yards away during bladestorm. Use Spiritwalker’s Grace to keep uptime while kiting.
Tricktotem
- Decayed Senses will blind your tank, making random party members take aggro. Your healer needs to dispel him fast and you need to stand out of melee to not get bodied.
- Assign a party member to always interrupt Greater Healing Rapids. Interrupt Earth Bolt with the group other kicks.
- Nuke Hextrick Totem to help your critterised party members.
Gashtooth
- Use Ancestral Guidance to help your healer during Gash Frenzy.
- Use Astral Shift, Earth Elemental, Refreshing Healing Potion and Healthstone as needed to survive Marked for Butchery.
Gutshot Notable Trash Mobs
- This mobs use Stealth and are scattered in the area. Try to learn their position to avoid running into them.
- They will jump on a random target then use that will apply a poison to their target. Do not be too far for cleave purposes. Use Astral Shift as needed and if talented, use Poison Cleansing Totem to remove Withering Poison.
- Help your tank kiting if he gets many stacks of Bloody Bite. Use Earthbind Totem or Thunderstorm when needed.
- Use Wind Shear to interrupt Screech.
- Use Spiritwalker’s Grace to kite when affected by Scented Meat. Be ready to use Astral Shift if needed.
- Just does tank Damage.
- Use Spiritwalker’s Grace to kite when affected by Scented Meat. Be ready to use Astral Shift if needed.
- Pack Tactics will buff its nearby ally. Do not do this mob in large pulls or kill it quickly.
- Be prepared for the incoming damage of Shoot, Bone Bolt and Bone Bolt Volley, constantly dealing moderate damage to group members. When in packs of 2 or 3 mobs, multiple abilities going on the same player becomes deadly very fast. Use Stoneskin Totem as much possible to reduce party damage and use Astral Shift when needed.
- Scented Meat is a debuff that will make any Vicious Hyena, Fleshripper Vulture and Gutchewer Bear in the area attack the targeted player. Stay attentive on who the debuff goes, use Earthbind Totem and Capacitor Totem to help the focused player kite. Use Spiritwalker’s Grace to keep uptime while kiting.
Gutshot
- Dodge Bounding Leap brown swirly and Ensnaring Trap grey swirly.
- Kill the Rotfang Hyena as soon as possible.
- Meat Toss will make the Rotfang Hyena attack the targeted player. Kite them into the Ensnaring Trap for free damage and CC. Use Spiritwalker’s Grace to keep uptime while kiting.
- Use Wind Shear to interrupt Master’s Call. If the cast goes through, it will free the trapped Rotfang Hyena and give them movement speed. Be ready to run away.
- Do not bait Ensnaring Trap behind the tank, they will get knocked back by Gut Shot.
Treemouth Notable Trash Mobs
- It will Burst on death, leaving a puddle on the ground. Move out of it.
- Use Wind Shear to interrupt Gushing Ooze.
- Use Wind Shear to interrupt Gushing Ooze.
- At 20% hp, it will cast Burst. Quickly kill it before the cast completes or it will summon 3 Decaying Slime. Stay farther than 10 yds away to ignore the AoE.
- Help your tank kiting if he gets many stacks of Bleeding. Use Earthbind Totem or Thunderstorm when needed.
- Use Wind Shear to interrupt Infuse Corruption in priority.
- Use Wind Shear to interrupt Touch of Decay when possible.
- Don’t pull aggro on the new Infected Lasher summoned by Summon Lashers.
- Pack Tactics will buff its nearby ally. Do not do this mob in large pulls or kill it quickly.
- Use Wind Shear to interrupt Burst of Decay.
- IMMMEDIATELY swap on the Decay Totem whenever it’s spawned by Summon Totem.
- Don’t pull aggro on the new Infected Lasher summoned by Summon Lasher.
- Use Wind Shear to interrupt Decaying Roots. Use Thunderous Paws to get out of it if the cast goes through.
- Don’t pull aggro on the new Infected Lasher summoned by Essence of Decay.
- Stay farther than 8 yds away to ignore Stomp.
- Use Wind Shear to interrupt Necrotic Breath. But also don’t be on the tank, Necrotic Breath is a frontal on them if it goes through.
Stinkbreath
- Stay relatively close, but not closer than 7 yards to ignore Violent Whirlwind.
- Quickly move to the side when targeted by the Stink Breath frontal or you will be Disoriented. Be careful, the cast time is short. Use Spiritwalker’s Grace to keep uptime while dodging.
- Be careful not to fall off the bridge if you plan to use Gust of Wind to dodge Stink Breath.
Treemouth
- Don’t be on the tank, Vine Whip cleave!
- Dodge the puddles from Decay Spray. They will summon 4 Decaying Slimes.
- Cleave them, and they will Burst on death.
- Use Wind Shear to interrupt Gushing Ooze.
- Use Spiritwalker’s Grace to kite away while Grasping Vines is pulling you. Don’t walk into Withering Away! puddles.
- Treemouth will Consume any target within 10 yards after casting Grasping Vines. If no player is consumed, it will gain Starving Frenzy. You need to rotate one player to be eaten. The only way to remove the Starving Frenzy buff is to wait for the next Grasping Vines cast.
- You can still cast while consumed. Use Astral Shift, Earth Elemental, Refreshing Healing Potion and Healing Surge to stay alive at all cost.
Decatriarch Wratheye Notable Trash Mobs
- Use Wind Shear to interrupt Decay Surge.
- Move out of Rotting Surge green swirly. Use Spiritwalker’s Grace to keep uptime while moving.
, Disease Slasher, Witherling and Wither Biter
- They just do tank damage.
- Help your tank kiting if he gets many stacks of Bloody Bite. Use Earthbind Totem or Thunderstorm when needed.
- Stay spreaded at 5 yards to avoid spreading Withering Contagion to your party.
- If you can, stay farther than 30 yards to avoid Siphon Decay.
- Wind Shear has a 30 yards range. You might want to sit at 25-30 yards to be able to interrupt spells and move out when Siphon Decay is being casted. Use Spiritwalker’s Grace to keep uptime while moving.
Decatriarch Wratheye
- The room is really small and there are many area denials in the fight. Be ready to move at all time and use Spiritwalker’s Grace when needed.
- Choking Rotcloud is an AoE that rotates around the room. You want to dodge it at all cost to avoid getting Withering Rot stacks.
- Instantly swap on the Rotburst Totem whenever it spawns. Use Ancestral Guidance to help the healer as needed.
- Decaying Strength will apply Withered Eruption to everyone on your team. The more stacks of Withering Rot you have, the larger the size of the bomb you get. Make sure to spread accordingly! Use Astral Shift as needed to survive the initial hit.
Freehold
Notable Talent Choices
- Purge has some uses but could be skipped for other utilities..
- Hex has some uses for patrol control, hard CC break and add control on the last boss.
- Poison Cleansing Totem can be useful before the first boss.
- In higher keys, Stoneskin Totem will help your tank during hard pulls and hard hitting bosses.
Skycap’n Kragg Notable Trash Mobs
- Until you engage the first boss, Sharkbait will send Vile Bombardment puddles on random party members every 16 seconds.
- Quickly move out of it to avoid taking damage from Vile Coating.
- To bait it away from the group, do not stay in melee and stay spreaded at 5 yards from teammates.
- Don’t be too far from the group for cleave and uptime purposes (see below).
- Don’t be on the tank, Brutal Backhand is a frontal on them.
- Shattering Toss will throw the tank on a random ranged. Don’t be too far from melee, it will help the tank going back in after being thrown.
- Stay spreaded a 5 yds from your party to avoid sharing damage. Use Astral Shift as needed.
- Low health and mostly does tank damage.
- They will jump on a random target with Poisoning Strike and apply a poison to their target. Do not be too far for cleave purposes. Use Astral Shift as needed.
- Poison Cleansing Totem can be used to help your party in higher keys.
- These mobs are ranged caster and remain stationary while casting. If Talented, use Thunderstorm to pack them up. Be careful not to get aggro if the tank is not actively hitting them.
- Dodge Azerite Grenade swirly. Use Spiritwalker’s Grace to keep uptime while dodging.
- Use Wind Shear to interrupt Healing Balm.
Skycap’n Kragg
Phase 1: Sharkbait
- Phase ends at 75% of the boss.
- Dodge Charrrrrge swirly.
- Pistol Shot can deal huge damage to a random target. Try to never be low on health or use a Astral Shift when it’s coming and you’re low on health.
Phase 2: Skycap’n Kragg
- Bait Vile Bombardment puddles far from your melees.
- Be farther than 30yds to avoid all damage from Azerite Powder Shot.
- Dodge Dive Bomb.
- Use Wind Shear to interrupt Revitalizing Brew. Successfully interrupting the channel will cause the brew to fall to the ground, allowing players to interact with it to channel and recover HP (this should almost never be used in live keys but could maybe become relevant).
Council of Captains Notable Trash Mobs
Notes: Compared to BfA, the Freehold Crew event was removed. You will not be able to join a crew, meaning all of the trash in the next area will be active each weeks.
- Use Wind Shear to interrupt Sea Spout. Move away from the blue swirlies if the cast goes through.
- They will jump on a random target with Plague Step. Stay close to melee for cleave purposes.
- Use Wind Shear to interrupt Frost Blast in priority and Water Bolt if possible.
- Stay farther than 5 yds away to ignore Goin’ Bananas.
- This. Is. The. Worst. Mob. In. The. Game. Albeit it’s better for caster, Slippery Suds will stun you if you jump with the 30s debuff.
- Stay farther than 4 yds away to ignore Earth Shaker.
- Use Wind Shear to interrupt Shattering Bellow. Be careful not to get spell-locked if the cast goes through.
- Kite away when focused by Blind Rage.
- Move to the side to dodge Duelist Dash swirly, you will be stun if you are between the mob and his charge point. Use Spiritwalker’s Grace to keep uptime while dodging.
- Stay spreaded from your teammates to avoid sharing Ricocheting Throw damage.
- Dragging Harpoon can grapple you into melee, which can be very dangerous because of the multiple melee AoE (Ground Shatter, Goin’ Bananas, Earth Shaker, …). Be ready to move out fast if you get grappled and react with Astral Shift as needed.
- Move out of Rat Traps before it harms. Use Spirit Walk to remove the root if you get trapped.
- In BfA, Ghost Wolf could be used to break all the traps just by running into them. This might or not might not still work. (TODO: CHECK THIS)
- Low health and mostly does tank damage. They will not trigger on death affixes.
Council of Captains
Note: Since the crew event was removed, Captain Jolly is now a permanent ally of the players, meaning you will have to fight against Captain Raoul and Captain Eudora.
Captain Eudora
- The most dangerous of the three, by far.
- Powder Shot can deal huge damage to a random target. Try to never be low on health or use a Astral Shift when it’s coming and you’re low on health.
- Grapeshot will make her jump to a corner of the arena and shoot huge frontals into the room. Use Spiritwalker’s Grace and Ghost Wolf to quickly reposition behind or to the side of her and avoid all damage.
Captain Raoul
- Free your ally by killing the Blackout Barrel.
- Stay away from melee to passively avoid Barrel Smash. This ability has an historically bad hitbox, so stay far to give yourself all chances to dodge it.
Captain Jolly
- He will assist you by attacking the other captains and periodically buff you with Trade Wind’s Vigor.
Rummy Mancomb, The Barman!
- The barman will throw brews that will do swirlies in the bosses arena. They all have the same animation but two are good and one is bad.
- Confidence-Boosting Freehold Brew and Invigorating Freehold Brew will buff you and should always be soaked.
- Caustic Freehold Brew will apply a DoT to anyone who soaks it. The Tank should try to make the bosses soak it, as it will damage them.
- And the best thing is, there’s no real way to know which brew is coming without a boss mod or an addon. You could watch the barman cast bar but that’s more dangerous than anything as he stands pretty much outside of the arena. This weakaura (by Translit) will tell you when you should soak or not.
Ring of Booty Notable Trash Mobs
- Stay farther than 10 yds away to ignore Ground Shatter.
- Dodge Boulder Throw swirly.
- There’s no real trick to catch the pig, try to spam click on his spawn location, then chase it in Ghost Wolf form
- His melees will destroy your tank in higher keys, consider using Stoneskin Totem to help them.
- Keep your eyes open and dodge the incoming Shell Bounce. Try to keep Spiritwalker’s Grace for when there are multiple shells in the arena.
- Be sure to apply Flame Shock to the training dummies on the outskirt of the ring for funnel in fire builds.
Trothak
- Be sure to apply Flame Shock to the training dummies on the outskirt of the ring for funnel in fire builds.
- You can completely ignore Ripper Punch and Shark Tornado by staying far from the boss.
- Shark Toss will throw a Flailing Shark on a random range. Flailing Sharks will pursue the closest target to them. It’s a good thing for the healer to pick it up instead of you for damage uptime, but kiting it with Spiritwalker’s Grace is also fine.
- Try to kite Flailing Sharks into Throw Chum puddles to slow them and allow you to DPS freely.
Harlan Sweete Notable Trash Mobs
- Just does tank damage, notably with the Oiled Blade tank buster. However this mob is invulnerable to CC so nothing you can do about it.
- Use Wind Shear to interrupt Lightning Bolt and Thundering Squall.
- Painful Motivation will apply a buff on a enemy that will make them do more damage but also drain their HP. Unless you know your tank is paper made, do not kick it.
- Blade Barrage is a low range frontal channel, just outrange it.
Harlan Sweete
- Compared to BfA, Swiftwind Saber is now a frontal tornado that will likely kill you get hit. Stand far to see them come toward you and be sure to dodge them.
- Use Astral Shift if you are targeted by Whirling Dagger.
- When targeted by Cannon Barrage, kite away from the group to drop the Fiery Debris. You can stutter step to reduce the number of puddles in the arena.
- Avast, Ye! will summon an Irontide Grenadier that will try to suicide on a party member with Black Powder Bomb. Use Hex, Thunderstorm or Earthbind Totem to keep them far from the group (TODO: Check if Hex can be used on it, might be flagged as an elemental making hex unusable on it).
- At 66% hp, Loaded Dice: All Hands will enhance all of the boss abilities:
- Cannon Barrage will now target 3 players. Kite together to save as much room as possible.
- Swiftwind Saber will now send 5 tornadoes from the boss. Be aware and dodge as much as possible.
- Stay spreaded from your teammates because Whirling Dagger will now ricochet.
- At 33%, Loaded Dice: Man-O-War will make the boss take 100% more damage. In higher keys, you want to use everything here before he kills your tank. This is a good time to use Stoneskin Totem if talented.
Note: Harlan Sweete’s Cannon Barrage actually deals Friendly Fire damage to all other creatures in the instance (other than Harlan Sweete himself). This includes the summoned add Irontide Grenadier and all the trash surrounding the boss.
Halls of Infusion
Talent Choices
Very Recommended
- Poison Cleansing Totem removes the poison in the frog area, making the whole mechanic trivial.
- Wind Rush Totem is quite useful with the long corridors of the dungeon and on the last boss’ intermission.
- A slow removal with either Thunderous Paws or Spirit Walk.
Optional Picks
- Purge has one use before the first boss, but could be skipped.
- Thunderstorm can be used for kiting and grouping. Thundershock can be used as an extra hard CC.
- Hex can be used on the last boss to CC one of the Infusers and reduce the damage of the intermission.
- Gust of Wind as a burst of mobility to move out of the various AoE.
- Spirit Wolf is pretty good to run back during the last boss intermission.
Watcher Irideus Notable Trash Mobs
- Use Wind Shear to interrupt Earth Shield. Use Purge to dispel it if the cast goes through.
- Dodge the swirl created by Seismic Slam.
- Tailwind will buff its nearby ally. Do not do this mob in large pulls or kill it quickly.
- The mobs are using Stealth around the area, try to learn their position to not accidently run into them.
- Kill them somewhat fast to avoid Rising Squall scaling to infinity.
- Don’t be on the tank, Spear Flurry cleaves!
- Use Wind Shear to interrupt Demoralizing Shout.
- Use Wind Shear to interrupt Expulse.
- Expulse is an AoE that will deal huge damage to your party. Try to coordinate with your party to never let a cast go through. Use hard CC and interrupts when possible, and use Astral Shift as needed.
- Be careful if you are targeted by multiple casts of Containment Beam. Use a defensive as needed.
TODO: It’s possible that Thunderous Paws or Spirit Walk can be used to cancel Containment Beam, feel free to tag @Elivrio#1450 on the Earthshrine Discord if you have evidence that it works.
Watcher Irideus
Phase 1
- Don’t be behind the tank, Titanic Fist is a frontal on them.
- Dodge the Spark Volley blue swirlies. Use Spiritwalker’s Grace to keep uptime while dodging.
- Stay spreaded for the Power Overload debuff. Use Astral Shift as needed to survive the DoT.
- Use Gust of Wind to quickly move out of the Power Field left on the ground by Power Overload when removed. Be careful, the width of the AoE will be increased after the intermission.
- Use Ancestral Guidance and help your healer during Static Surge. Be ready to use a defensive as needed.
Intermission - Kill adds on shield
- Wait until Nullification Device are dragged onto Watcher Irideus to kill them.
- Stay farther than 12 yds away do dodge their Nullifying Pulse on death explosion.
- Be careful about Purifying Blast and use a defensive if you get multiple stacks.
- Due to Siphon Power, the boss will be more deadly after his transition. Be ready to help your healer with your defensives and off-healing.
Gulping Goliath Notable Trash Mobs
- Use Wind Shear to interrupt Elemental Focus.
- Stay spreaded if the Elemental Focus cast is successful to avoid Infused Lightning’s chain lightning effect.
- Be careful if you are targeted by multiple casts of Lightning Blast or Infused Lightning. Use a defensive as needed.
- Use Wind Shear to interrupt Dazzle.
- Dazzle is a 10 yards frontal, don’t be in front of them in case you let it go through.
- They will focus random target and each melee will apply Gulp Swog Toxin, which is an instant kill at 10 stacks. If talented, you should use Poison Cleansing Totem to remove the stacks when possible, allowing your group to stay packed and quickly kill them.
- Use Capacitor Totem to CC them while they are packed.
- If needed, use Earthbind Totem, Thunderstorm and/or Spiritwalker’s Grace to kite them and reset your stacks.
- Use Wind Shear to interrupt Pyretic Burst.
- Molten Subduction will root you in place then Magma Crush, a meteor, will fall on you. Either use Spirit Walk to dispel Molten Subduction then move away or use Gust of Wind to move out quickly after the root ends.
- Squallbringer Cyraz will charge and random target with Gale Force Charge and channel Whirling Fury that will do damage 8 yards around him. Quickly move out if you are targeted.
- Be careful not to pull aggro on Zephyrling whenever they are spawned by Zephyr’s Call (mind your Stormkeeper timings).
Gulping Goliath
- Be ready to use defensives (such as Astral Shift) when Gulping Goliath casts Overpowering Croak. Dodge the following Cave In swirlies.
- Kite the Curious Swoglet and be mindful of your Gulp Swog Toxin stack count.
- Use Poison Cleansing Totem to reset the stacks,
- Use Capacitor Totem to stun the adds,
- Use Earthbind Totem, Thunderstorm and Spiritwalker’s Grace to kite as needed.
- Move away from Belly Slam swirly.
- Use Ancestral Guidance to help your healer during Toxic Effluvia.
- Once the boss casts Gulp, select one player from your party to be deliberately “consumed” to prevent him from getting Hangry Buff (cannot be dispelled). Keep in mind that Gulp will deal initial damage and apply 3 stacks of Gulp Swog Toxin.
Khajin the Unyielding Notable Trash Mobs
- Use Wind Shear to interrupt Wind Buffet.
- Stay spreaded when targeted by Thunderstorm to avoid cleaving your party. Move out of the result storm AoE.
- You should kill this mob in priority when you can.
- Use hard CC to cancel cast Refreshing Tides.
TODO: Refreshing Tides is flagged as obselete on wowhead, but still appears and heals in Logs. Monitor and check if Blizzard removes it.
- Stay farther than 8 yards to ignore Rumbling Earth.
- Don’t be on the tank, Gusting Breath is a frontal on them.
- if a Primalist Galesinger is within 15yds, Primal Affinity Wind will allow the Gusting Proto-Dragon to cast Binding Winds.
- Ask for a magic dispel if you are targeted by Binding Winds.
- Don’t be on the tank, Oceanic Breath is a frontal on them.
- if a Primalist Icecaller is within 15yrds, Primal Affinity Ice will allow the Glacial Proto-Dragon to cast Deep Chill.
- Use Thunderous Paws or Spirit Walk to remove Deep Chill.
- Don’t be on the tank, Tectonic Breath is a frontal on them.
- if a Primalist Earthshaker is within 15yrds, Primal Affinity Earth will allow the Subterranean Proto-Dragon to cast Creeping Mold.
- Be mindful of your health if you get the Creeping Mold debuff, use defensives as needed to survive.
Khajin the Unyielding
- Hide behind an Ice Boulder during Hailstorm. They don’t break Line of Sight so be sure to keep uptime on the boss.
- An Ice Boulder will break down into an Avalanche after tanking 2 hits, dealing damage in a 12 yards AoE. Multiple player can hide behind the same Ice Boulder, but don’t hide behind a damaged one or it will blow up on you.
- Stay away from the Ice Boulder outside of Hailstorm to bait Frost Cyclone away.
- Be ready to use defensive if you are targeted by Frost Shock.
- Dodge the rings from Glacial Surge. Use Spiritwalker’s Grace to keep uptime while dodging.
Primal Tsunami Notable Trash Mobs
Going to the last boss, the whole bridge is a gauntlet where Crashing Tsunami will constantly come toward you. Spiritwalker’s Grace is very potent in that area to dodge the incoming waves. You can stay behind a pillar in the middle of the hallway to ignore the incoming waves.
- Mostly does tank damage.
- At 20% hp, it will cast Tidal Divergence that must be interrupted with Wind Shear or it will spawn 4 Aqualing.
- Use Wind Shear to interrupt Water Bolt. It is not a priority to get these.
- When you engage this mini-boss, the Crashing Tsunami gauntlet will stop.
- Inundate does party-wide unavoidable damage. Use Ancestral Guidance to help your healer.
- Use Wind Shear to interrupt Aqueous Barrier.
- Stay farther than 12 yards away to ignore Flash Flood.
Primal Tsunami
Phase 1
- Avoid the swirlies and spheres created by Infused Globules. Use Thunderous Paws or Spirit Walk to remove the Waterlogged debuff if you ever run into one.
- Help your healer with Ancestral Guidance during Tempest’s Fury.
Intermission - Run back to the boss
- You will be sent at the end of the bridge by Cast Away.
- Dodge the incoming Crashing Tsunami and Infused Globules to quickly run back. This is great time to use Wind Rush Totem and Spirit Walk.
- Kill the 4 Primalist Infuser to end this phase.
- Use Wind Shear to interrupt Infuse from Primalist Infuser.
- Inundate does party-wide unavoidable damage. Use Ancestral Guidance to help your healer.
- Consider using Hex on one of the Primalist Infuser to reduce the potential damage of Inundate.
Neltharion's Lair
Notable Talent Choices
- Stoneskin Totem has value in higher keys. Many of the Party-wide damage spells and random ST damage spells are physical.
- Purge is skippable in this dungeon, having no dispel available in the whole dungeon.
Rokmora Notable Trash Mobs
- Use Wind Shear to interrupt Stone Gaze.
- Just does Tank damage!
- Just does Tank damage!
- Acid Splatter will spawn an acid pool on death.
- Stay farther than 10 yds away to passively dodge Crush, but don’t be too far out of melee if a Tarspitter Lurker is in the pack (see below).
- They will teleport behind a random player with Submerge then cast the Viscid Bile frontal. Don’t be too far from melee for cleave purposes.
- Rancid Ooze will spawn an acid pool on death.
- Sidestep the Piercing Shards frontal. It’s a 45 yds frontal and that must be dodged to the side.
Rokmora
- Brittle will cause Blightshard Skitter to spawn periodically. They will drop a Choking Dust on death, try to kill them out of way.
- Shatter is a party wide AoE that will also cause Rupturing Skitter, meaning you have to kill the Blightshard Skitters before it is cast. Use Astral Shift (and Stoneskin Totem) to survive the initial hit.
- After each Shatter, the ground will be covered by Crystalline Ground for a few seconds, damaging you on movement.
- Sidestep the Razor Shards frontal. It’s a 45 yds frontal cone and that must be dodged to the side.
Ularogg Cragshaper Notable Trash Mobs
- This enemy patrols the area. Whenever it enters combat, it will run to the nearest Drums of War and channel War Drums, aggroing the nearby enemies and spawning additional ones.
- Use Hex to help your group staying undetected, and quickly kill this mob when engaged.
- Dodge Avalanche’s frontal and the following swirlies. Use Spiritwalker’s Grace to keep uptime while dodging.
- This is the most annoying mob of the area. As a ranged caster, it is both very stationary and very deadly.
- Be prepared for the incoming damage of Jagged Disc, constantly dealing moderate damage to random group member. When in packs of 2 or 3 mobs, Jagged Disc going on the same person multiple times becomes deadly very fast.
- Use Stoneskin Totem as much possible to reduce party damage.
- In addition to being stationary, it will not stay packed, using Retreat to disengage. Use Thunderstorm to pack them and CC to keep them in place.
- Stay farther than 10 yds away to ignore Stone Shatter.
- Whenever it uses Kill Command, a nearby Rockback Gnasher will use Stone Gaze. Be ready to interrupt it.
- Use Wind Shear to interrupt Stone Bolt.
- It will summon a Petrifying Totem that will create a Petrifying Cloud around it. Touching the cloud once will affect you with a stacking debuff that will inflict you with Petrified at 10 stacks. You need the healer to dispel you before it happens.
- Blightshard Shaper are always accompagnied by a Burning Geode.
- Dodge Scorch swirly.
Ularogg Cragshaper
- Bellow of the Deeps will summon a Bellowing Idol that will cause Falling Debris, dealing party wide damage and swirls in the room. Quickly kill the totem whenever it spawns.
- Dodge Strike of the Mountain hands by strafing out of it.
- During Stance of the Mountain, the boss will hide in a totem among five and you need to follow the correct one to quickly end the phase. Falling Debris will happen until the boss is found. This is the best time to use Ancestral Guidance to assist your group.
Naraxas Notable Trash Mobs
- Stay farther than 10 yds away to ignore Stone Shatter.
- Use Astral Shift as needed to mitigate the damage of Leech.
- Quickly CC and kill the Tarspitter Grub summoned by Worm Call before it finished its Metamorphosis cast, or it will transform into a Rotdrool Grabber.
- This mobs is immobile.
- Kite away when you are dragged in by Barbed Tongue. Use Spiritwalker’s Grace to keep uptime while kiting.
- Use a defensive if you get dragged into Rancid Pool.
Naraxas
- Each time Naraxas devours a target, she gains a stack of Ravenous. But while she is devouring a target, she loses uptime. When the boss is low, you can intentionally let her devour a target to kill her faster.
- Periodically, Wormspeaker Devout walk toward the boss and try to use Fanatic’s Sacrifice to grant a Ravenous stack to the boss. CC and use them as funnel targets as long as possible, only switch on them when necessary.
- Stand far from the boss to drop the Rancid Maw puddles. The tank will use them to counter the grip from Spiked Tongue.
- Use Ancestral Guidance to stabilize the group when needed as the Angry Crowd will use Hurling Rocks throughout the fight.
Dargrul Notable Trash Mobs
- Be prepared for the incoming damage of Crystal Spike, constantly dealing moderate damage to you. When in packs of 2 or 3 mobs, Crystal Spike be sure to use a defensive to counter it.
- Dodge the Ember Swipe frontal.
- They will only melee the tank until they transform into a Colossal Charskin with Charskin.
TODO: Check if a demolisher and a charskin are the same mob count. I remember that you can delay the transformation and even kill the mob before it transforms. But I don’t remember if it fucks up count.
- Kite away from it if you’re targeted by Burning Hatred.
- This mob is a ranged caster that is very stationary.
- Use Wind Shear to interrupt Bound.
- Be prepared for the incoming damage of Jagged Disc, constantly dealing moderate damage to random group member. When in packs of 2 or 3 mobs, Jagged Disc going on the same person multiple times becomes deadly very fast.
- Use Stoneskin Totem as much possible to reduce party damage.
- In addition to being stationary, it will not stay packed, using Retreat to disengage. Use Thunderstorm to pack them and CC to keep them in place.
Packs composed of Rockbound Trapper and Emberhusk Dominator combined will most likely kill you if your healer falls behind or if you don’t help him.
Dargrul
- Don’t be behind the tank, Landslide cleaves.
- Move out of Crystal Spikes swirly, don’t bait it behind the tank or Landslide will destroy the pillar.
- Hide behind a Crystal Spikes during Magma Wave.
- Kite behind a Crystal Spikes when targeted by Burning Hatred to bait the Molten Charskin into it. It will trigger Crystal Cracked, at which point you should focus the add.
Neltharus
Notable Talent Choices
- Cleanse Spirit is a mandatory talent for the last boss if your group doesn’t have a curse dispel.
- Purge has some decent uses.
Magmatusk Notable Trash Mobs
- Don’t be on the tank, Volcanic Guard is a frontal on them.
- Only does tank damage.
- Use Capacitor Totem or another CC to hard-interrupt Magma Conflagration.
- Use Wind Shear to interrupt Molten Core.
- if Molten Core isn’t interrupted, hard focus the Molten Elemental that spawns.
- Use Purge to dispel Granite Shell.
- This mob is a priority to kill at all cost.
- Molten Core will trigger a Molten Explosion every 3s, dealing ramping damage on the party. Use Ancestral Guidance to help your healer and Astral Shift to survive.
- Dodge the Explosive Concoction orange swirly !
Magmatusk
- The number of Magma Tentacle on its back will increase whenever it reaches 100 energy, empowering every other mechanics of the fight.
- Use Ancestral Guidance to help your healer during Magma Eruption as needed. This is also the best time to use your defensives (Astral Shift, Earth Elemental, Refreshing Healing Potion, …).
- Bait Blazing Charge into a wall for uptime purposes.
- Dodge Magma Lob red swirlies, Lava Spray frontal cone and Lave Waves. Use Spiritwalker’s Grace as needed to keep uptime while dodging.
Chargath, Bane of Scales Notable Trash Mobs
- These mobs are similar to the Blazing Imp in Court of Stars.
- They will be in packs of 8-10 mobs and constantly cast Ember Reach.
- Use Capacitor Totem or Thundershock to disrupt them.
- Use Wind Shear to interrupt as many as possible.
- Dodge the Binding Spear brown swirly at all cost. Target swap to the Binding Spear add that spawns to free your ally fast if they get hit.
- Move out of the Burning Chain traps.
- Bold Ambush will leave a bleed on you if you’re targeted, use Astral Shift as needed.
- Don’t be on the tank, Magma Fist is a frontal on them.
- Will remain stationary and use Bone Toss on random targets. Be ready to pop a defensive when you are targeted at low HP.
- Use Wind Shear to interrupt Mending Clay.
- Move out of the Burning Chain traps.
- Use Wind Shear to interrupt Burning Roar. Beware, it will spell-lock you if you get hit while casting.
- Stay farther than 15yds away to dodge most of his AoE.
- Dodge the swirlies created by Eruptive Crush.
Chargath, Bane of Scales
- Grounding Spear is the main mechanic of the fight. You will get chained to a spear and will need to run away to avoid getting pulled into Erupted Ground. The tank needs to kite the boss through the chains to break them and eventually stun the boss and make him take 50% more damage.
- Breaking a chain will apply the Slag Eruption to all group members. Assist the heal with Ancestral Guidance as needed.
- Dragon Strike will leave a bleed on you if you’re targeted, use Astral Shift as needed.
- Use Spiritwalker’s Grace to keep uptime while running from chain, dodging Lava Splash swirlies and Magma Waves.
- Don’t be on the tank, Fiery Focus cleaves on them.
Forgemaster Gorek Notable Trash Mobs
- Dodge the red swirlies from Throw Lava and the following magma puddles.
- Pools of magma will also be created by Lava Drip on each melee, enjoy the tank running out of Earthquake.
- Use Wind Shear to interrupt Melt.
- Use Wind Shear to interrupt Mote of Combustion in priority.
- Move away from the Scorching Breath frontal.
- This mob does a lot of random Single target party damage with Pierce Marrow and Dragonbone Axe. Stay aware of your current HP and use Astral Shift as needed to survive.
- Stay spreaded at 6 yds to avoid clipping your party with Scorching Fusillade.
- Dodge the many swirls from Conflagrant Battery.
- forgestomp will deal moderate party wide damage. Use Astral Shift as needed.
- This mob can be skipped by staying by the anvil in the boss’ room.
- Forgewrought Fury will deal ramping party wide damage. Use Astral Shift as needed and Ancestral Guidance to support your healer.
- It will explode on death using Blazing Detonation, dealing moderate damage to whole party.
Forgemaster Gorek
- Never be near the Anvil at the center of the room and stay spreaded.
- While channeling Might of the Forge, Blazing Hammer will deal Party-wide damage that you can mitigate with Ancestral Guidance.
- Use a defensive or top yourself at the end of Might of the Forge to survive if Blazing Aegis hits you.
- Dodge the orange swirlies around the room created by Blazing Eruption and Forgestorm.
Profession buffs
- This is a Cooking’s buff, that will likely be used to run to the next boss once Forgemaster Gorek dies.
- This is a Blacksmithing’s buff that is available on the Anvil of Forgemaster Gorek’s room after the fight ends. It can be used on a big pack to deal massive damage.
Warlord Sargha Notable Trash Mobs
- Candescent Tempest will deal party wide damage and push you back. You can LoS the damage portion of the ability, but it will still push you back if you do. Use Spiritwalker’s Grace to counter it.
- Use Wind Shear to interrupt Lava Bolt.
- Hard focus the Molten Barrier as soon as possible. It will deal party-wide damage upon breaking. Use Wind Shear to interrupt Molten Army as soon as shield drops.
Warlord Sargha
Phase 1
- Molten Gold is a huge DoT on a random target. Be sure to use Astral Shift if you get it.
- Dodge the The Dragon’s Kiln frontal cone.
- Dodge the swirly from Burning Ember. Use Spiritwalker’s Grace to kite the Raging Ember that spawns if it focuses on you.
- While Magma Shield is active, Flame Eruption will deal party wide ramping damage.
To Test: Does Ancestral Guidance work with the curse items.
Intermission - Break shield with Items
- Magma Shield is the main mechanic of the fight. After the boss casts it, multiple piles of gold will spawn around the room.
- Clicking on those piles will apply the Curse of the Dragon Hoard curse that you need to dispel as soon as possible with Cleanse Spirit.
- You will gain an item usable with an extra button that will deal huge damage to Magma Shield. Here’s a list of them:
- Wand of Negation: Target the boss and use it.
- Anti-Magic Bomb: Using it will give you a reticule (similar to Earthquake) that you need to put on the boss.
- Azure Stone of Might: Using it will give you a reticule and make you jump to the reticule’s position. /// OR Target the boss and use it, you will be launched into the boss in the process.
- Rose of the Vale: Use within 30yds of the boss.
- Seismic Boots: Use within 30yds of the boss.
The Underrot
Notable Talent Choices
- Purge, as always, has some really good uses.
- Spirit Walk and Thunderous Paws have some value to dispel slows and roots.
- Cleanse Spirit can be used to help your party if case some kicks are missed.
Elder Leaxa Notable Trash Mobs
- They will use Blood Burst on death. Be prepared to use Astral Shift or Refreshing Healing Potion if you are going to die.
- Dodge or hard-CC the Rotten Bile frontal.
- Dodge the Savage Cleave frontal when she dashes near you. Use defensive as needed if it hits you and you get the ensuing bleed.
- Warcry will buff the nearby allies, making this mob a priority target.
- Use Spirit Walk or Thunderous Paws to dispel Hooked Snare. This is important to be able to dodge Chosen Blood Matron’s Savage Cleave.
- Barbed Spear does damage to a random target, be ready to use a defensive if you drop low.
- Use Wind Shear to interrupt Dark Reconstitution in priority.
- Use Wind Shear to interrupt Blood Bolt and Gift of G’huun when possible.
- Use Purge to dispel Gift of G’huun when needed.
- Use Wind Shear to interrupt Harrowing Despair in priority.
- Hard-CC to interrupt the Dark Omen channel. Use defensives and spread from your party if you cannot.
Elder Leaxa
- Taint of G’huun will be applied whenever an ability hits you. Use defensives if you have many stacks on you.
- At 100 energy, a Blood Effigy will be summoned by Blood Mirror. The Blood Effigy will cast the same spells as Elder Leaxa. Burst it down fast to make the fight easier.
- Keep Flame Shock active on all targets at all times.
- Use Wind Shear to interrupt Blood Bolt.
- Dodge the Creeping Rot frontal and the Sanguine Feast that will be cast after she teleports to a new location.
Cragmaw the Infested Notable Trash Mobs
- Use Wind Shear to interrupt Decaying Mind in top priority, especially if you don’t have a disease dispel (Monk, Paladin and Priest). Try to help healing the stunned player if a cast goes through.
- Use Wind Shear to interrupt Sonic Screech when possible. Be sure to stop casting if you see the cast going through or you will get spell locked.
- Use Spiritwalker’s Grace and your CC to kite when you’re fixated by Thirst For Blood. Don’t move too far away from it or it will dash to you. Use Astral Shift or Refreshing Healing Potion as needed.
- Use Wind Shear to interrupt Wave of Decay in lowest priority.
- Dodge Foul Sludge swirlies.
Cragmaw the Infested
- Each and every of his abilities will spawn some Blood Tick Larva that will drop on the ground. You need to step on them before they finish their Metamorphosis cast. Otherwise, be prepared to use a defensive when they die because of their Blood Burst ability.
- Don’t be on the tank, Indigestion is a frontal cone on them (they can side step it).
- Stand close to a wall to bait Charge into it, dropping Blood Tick Larva close to your party.
- During tantrum, the boss will run around in the room, doing big damage on the party and dropping Blood Tick Larva everywhere in the room. Use a defensive, aid your healer with Ancestral Guidance combined with Spiritwalker’s Grace and be sure to help your party stepping on the Blood Ticks.
Sporecaller Zancha Notable Trash Mobs
- Use Wind Shear to interrupt Bone Shield and Purge to remove it.
- Use Wind Shear to interrupt Raise Dead at all cost or you will get an extra add.
- Use hard CC to delay the cast of Wicked Frenzy.
- These worms hide in blood puddles and will be body pulled whenever somebody walks near them. Be sure to follow your group to not aggro extra count.
- This mob is immobile.
- Use Wind Shear to interrupt .
- Move 7 yds away from the totem the totem summoned by Summon Spirit Drain Totem.
- Use Wind Shear to interrupt Withering Curse and Shadow Bolt Volley. Both of those cast must be interrupt so try to communicate with your team to make it more consistent. Use Cleanse Spirit to remove Withering Curse when needed.
Sporecaller Zancha
- Boundless Rot will summon Spore Pod’s mushrooms around the arena. Use the boss’ abilities to destroy them before they detonate with Festering Harvest.
- Use a defensive for Festering Harvest
- Don’t be on the tank, Shockwave cleaves.
- Use Upheaval’s AoE to destroy mushrooms, try to destroy as much as possible.
- Dodge the Volatile Pods’ spore flying around the room.
Unbound Abomination Notable Trash Mobs
- Abyssal Reach will summon tendrils that do a frontal in front of them. Look around you and move out when required.
- Abyssal Reach is a frontal that fear.
Unbound Abomination
- Due to Blood Barrier, damaging Unbound Abomination will fill it’s energy bar until it gains 100 energy. It will then spawn 2 Blood Visage, hitting for the boss for 17% of his health on death with Fatal Link.
- Bait Vile Expulsion then move through the boss to dodge the breath. You might get a puddle under your feets but it doesn’t really matter, only the breath will heavily damage you.
- The grey puddles created by Vile Expulsion will transform into Rotting Spore and will fly toward the party. You can use anything to keep them at bay, they will die in 1 hit. Dropping one Earthquake when their number spiral out of control can be a good idea.
- Putrid Blood will be a DoT applied over time to the whole party and is the soft enrage of the boss. You need to periodically dispel it, either with your heal’s dispel or with Cleansing Light that will be cast on a random party member. Use defensives and Ancestral Guidance when the stacks start ramping up.
- If you get the Cleansing Light buff, be sure to stack in melee to help your party. Be careful, there will be no Cleansing Light cast while a Blood Visage is alive.
The Vortex Pinnacle
Notable Talent Choices
- Purge has some very good uses.
Grand Vizier Ertan Notable Trash Mobs
- Stay farther than 15 yds away to passively dodge Pressurized Blast.
- Cloud Guard will block and reflect all spells from a direction. Move to be able to hit the mob.
- They will use Charge on a random ranged target. Use a defensive as needed if you’re low.
- Use Wind Shear to interrupt Cyclone.
- Use Wind Shear to interrupt Lightning Bold with extra kicks.
- Don’t get pushed off the platform by Turbulence. The channel will also deal constant party damage. Use Ancestral Guidance to help your party as needed to help your healer and Spiritwalker’s Grace to reposition.
- Get out of the big Swirl created by Bomb Cyclone. It will knock you up if you get hit.
- A party member needs to always be looking at this mob to force it to Feign Death. Otherwise, it will cast Lethal Current, dealing heavy damage to the whole party.
Grand Vizier Ertan
- Use Wind Shear to interrupt Lightning Bolt.
- Stay inside of the Cyclone Shield to avoid taking damage from Storm’s Edge.
- When the boss calls the Cyclone Shield to her, move away from the boss while dodging the incoming tornadoes. Use defensive to survive until the Cyclone Shield goes back to normal. This is the best time for Ancestral Guidance.
- A Lurking Tempest will be summoned by Summon Tempest periodically. Coordinate with your group to always look at them or you will get hit by Lethal Current.
Altairus Notable Trash Mobs
- Use Purge to dispel Storm Shield.
- Use Purge to dispel Vapor Form. You can also interrupt the cast but it might be worth to keep your kick.
- They will jump on a random target with Assassinate. Stay close to melee for cleave purposes but spread at 5 yds from your allies.
- Sidestep the Chilling Breath frontal when targeted.
- Icy Buffet will deal party damage and apply a DoT to you. Use defensives as needed. This is a great time to use Ancestral Guidance.
- Stay in the Healing Well for free healing.
- Use Flame Shock and Frost Shock to remove the Howling Gale buff and move through.
Altairus
- During the whole fight, wind will blow on the platform, either granting you Upwind of Altairus if your character faces the same direction as the wind or Downwind of Altairus otherwise.
- The boss will regularly change the wind direction with Call the Wind. Move accordingly to keep uptime on Upwind of Altairus.
- Move away from the Chilling Breath frontal.
- Dodge the Twisting Winds tornadoes in the room of you will get knocked up.
- You will get one-shotted by Lightning Blast if you ever go out of the boss room.
Asaad Notable Trash Mobs
- In the spiral staircase, stay in front of a Zephyr tornado for free movement speed.
- The big lightning cage will redirect any spell with Grounding Field. Help your tank kiting the mobs out of it then stay in it as much as possible to protect yourself from the adds’ spells.
- Don’t stay behind the tank, Shockwave is a frontal on them.
- Rally will buff the pack to reflect some damage to you. The damage is minimal, so unless you’re really low, ignore this.
- They will jump on a random target with Charge. Stay close to melee for cleave purposes but spread at 5 yds from your allies.
- Use Wind Shear to interrupt Lightning Lash.
- Call Lightning will deal party damage. Use defensives as needed. This is a great time to use Ancestral Guidance.
- Use Wind Shear to interrupt Greater Heal in absolute priority.
- Use Wind Shear to interrupt Holy Smite when possible.
- Try to CC it when it buffs itself with Desperate Speed, or be on the lookout for Greater Heal casts.
- They will spread out as soon as you engage them. Wait for your whole group and try to burst them down quickly.
- As Starlight damages a random party member, be prepared to use a defensive if you’re targeted by multiple ones.
Asaad
- Quickly move to the lightning triangle created by Unstable Grounding Field or you will die from Supremacy of the Storm.
- Stay spreaded at 8 yds to avoid spreading to your party Chain Lightning. Use a defensive as needed when you are targeted.
- Quickly switch and burst the add summoned by Skyfall Nova. This is a good place to use Ancestral Guidance.
- You need to jump when Static Cling is being cast or you will get slowed. You can also just use Thunderous Paws or Spirit Walk to dispel it afterward.
Uldaman: The Legacy of Tyr
Notable Talent Choices
- Purge, has some really good uses, notably on shields.
- Stoneskin Totem has value in higher keys. Many of the Party-wide damage spells and random ST damage spells are physical.
- Cleanse Spirit is sort of mandatory for the thrashes after the third boss.
- Hex has value to control the adds on the second boss.
Dungeon buffs
Three Crumbling Rock Vein are located throughout the dungeon. A player with at least 25 skill in Dragon isles Mining can interact with it to discover a Lost Tome of Tyr, granting players 10% movement speed outside of combat.
The Lost Vikings Notable Trash Mobs
- Use Wind Shear to interrupt Chain Lightning in priority, and Stone Pike with extra kicks.
- Use Wind Shear to interrupt Spiked Carapace but it isn’t a priority.
- Use Purge to dispel Spiked Carapace if the cast goes through.
- Stay farther than 7 yds away to passively dodge Brutal Slam.
- At 40% hp, it will cast Reckless Rage, buffing all nearby enemies. Be ready to use your crowd control to help the tank kite as needed.
The Lost Vikings
- Longboat Raid! gradually fills the room with Searing Cannonfire swirls and Burning Pitch puddles. This is the best time to use Spiritwalker’s Grace.
- Fiery Surge will deal party-wide damage each time a cannon fires. Aid your healer with Ancestral Guidance as needed. Focusing down one of the Dwarves is a good idea to reduce the potency of Hasty Rearming.
- Each Dwarf “dies” at 10%hp.
Baelog
- Don’t be in front of him, Heavy Arrow’s a frontal and Wild Cleave cleaves (duh).
Eric The Swift
- Dodge Skullcracker’s swirly or you will be disoriented.
- Dagger Throw targets a random player, try to stay outside of killing range or use defensives when needed.
Olaf
- Stay spreaded 5yds away from your party to avoid the bounces from Ricocheting Shield.
- use Wind Shear to interrupt Defensive Bulwark.
Bromach Notable Trash Mobs
- These mobs are ranged caster and remain stationary while casting. Follow your party to LoS them or use Thunderstorm to pack them up.
- Watch your feet and dodge the Throw Rock swirlies.
- They will jump on a random target with Ambush. Stay close to melee for cleave purposes.
Bromach
- Call of the Deep will spawn Stonevault Geomancer in the room. Try to interrupt them with Wind Shear to pack them up on the boss.
- Stay farther than 12 yds away from melee to ignore Thundering Slam.
- Immediately switch on Quaking Totem whenever it spawns.
- Shocking Quake will deal party-wide damage. It’s the best time to use Ancestral Guidance and defensives.
- Wait for the boss and adds to be kited on the Quaking Totem to kill it as it will apply Tremor on death.
Sentinel Talondras Notable Trash Mobs
- Don’t be on the tank, Cleave cleaves (duh).
- Use Purge to dispel Ancient Power. TODO: Check if this is indeed purgeable. Wowhead says “remove the debuff” in their guide but doesn’t say how and the spell isn’t flagged as a magic buff
Sentinel Talondras
- Due to Ancient Dynamo, the boss must be stunned to counter Titanic Empowerment at 100 energy.
- The tank must kite the boss through Resonating Orb to get rid of Inexorable and eventually stun it.
- You must dodge Resonating Orb at all cost or you will be unable to stun the boss. Try to stay close to the tank to bait the orbs close enough.
- Crushing Stomp will deal physical damage and knock you back. Stay clear of Resonating Orb and use a defensive as needed. This is a good place to use Stoneskin Totem if talented. TODO: Check if this spell-locks or is just a knockback.
- Unrelenting makes the fight scaling over time each time you stun the boss, be sure to use your defensives on Crushing Stomp at higher stack.
Emberon Notable Trash Mobs
- Use Wind Shear to interrupt Stone Bolt.
- Use a hard CC to block cast Hail of Stone, a channel that will do a lot of damage on the group.
- Earthquake will deal unavoidable party wide damage. Use Astral Shift as needed and Ancestral Guidance or Stoneskin Totem to support your party.
- Sidestep Fissuring Slam swirlies and puddles.
- Use Wind Shear to interrupt Earthen Ward. You can also Purge it off.
- Use Wind Shear to interrupt Curse of Stone. You must use Cleanse Spirit to remove it off from your party if needed.
- They will jump on a random target with Ambush. Stay close to melee for cleave purposes, but not in melee (see below).
- Stay farther than 10 yds away to avoid passively. Beware, it will spell-lock you if you get hit while casting.
Emberon
Phase 1
- Dodge the Seeking Flame orbs flying around the room and the Searing Clap frontal.
- Spread at 7yds with the Unstable Embers debuff.
- Be ready to use a defensive when you get the Burning Heat DoT and your healer doesn’t dispel you.
Intermission - Shield and rotating beam
- Kill the 4 Vault Keeper to end the phase.
- Boss goes immune in the middle of the room, creates a big Sacred Barrier around him.
- Rotate around the room to dodge the Purging Flames rotating beam.
- Be sure to not outrange your healer while going to the adds. Fire Wave will deal party wide damage, use Ancestral Guidance as needed to help your party.
Chrono-Lord Deios Notable Trash Mobs
- Thunderous Clap will deal unavoidable party wide damage. Use Astral Shift as needed and Ancestral Guidance to support your party. TODO: check if this can be outranged by being at 40 yds, wowhead says it probably can
- Get out of the dome created by Blessing of Tyr as it will deal damage to you. Your tank should kite the mobs out of it as they will get buffed. You can use Thunderstorm if talented to help.
- Stolen Time is a stacking DoT that you get while in combat with an Infinite Timereaver. Don’t engage too many of them at once. Use Astral Shift and assist your healer with Ancestral Guidance when needed. Also, stuns prevent the DoT from being applied and can give you a window to reset stacks.
Chrono-Lord Deios
Phase 1
- Dodge Eternity Orb swirlies and the following Eternity Zone puddles.
- Be prepared for Wing Buffet’s damage and knockback. Make sure that you aren’t knocked into an Eternity Zone.
- Don’t be on the tank, Sand Breath is a frontal on him.
- Time Sink is a DoT that will trigger Time Eruption when dispelled or on expiration. Use Astral Shift as needed and make sure that you aren’t knocked into an Eternity Zone.
Intermission - Burn phase
- The boss will cast Rewind Timeflow for 12s, dealing party damage and transforming Eternity Orbs and Eternity Zones into Temporal Orbs and Temporal Zones.
- While Temporal Orbs do nothing, Temporal Zones give you a 50% haste buff so be sure to stand in them as much as possible.
- This phase is the best moment to use Ancestral Guidance.
Useful WeakAuras
- Mythic+ Timer by Reloe
Additional Resources
- Wowhead Elemental Shaman Mythic+ Guide by HawkCorrigan
- Icy-Veins Elemental Shaman Mythic+ Tips by Stormy
- Mythic+ Subcreation
- Mythic+ Murlok.io