Introduction

This guide was made possible by:

  • Altenna (Discord: JudgeJames#0001 | Twitch | Twitter)
  • Amani (Discord: Amani#0001 | Discord Server | YouTube)
  • Eokira (Discord: Eokira#7823)
  • Gaka (Discord: Gaka#7410)
  • HawkCorrigan (Discord: HawkCorrigan#1811)

Information on this page is written with the assumption that you understand the new priority list, talents, and legendary items introduced in Shadowlands. If you have not done so, we highly recommend reading our other resources to learn about them!

This guide is intended to help you identify critical mobs and abilities as well as improve your mechanical literacy in using your toolkit as an Elemental Shaman in each dungeon. If you have any feedback about this guide, please feel welcome to reach out to the team!

Talents and Legendaries

For novice Elemental Shamans without an active T28: Fireheart 2p/T28: Fireheart 4p or without Unity, the setup below is great for players starting out as well as for +15 keys and beyond:

Double Legendary When Unity is equipped you will be able to utilise 2 Legendary effects, one of them will be your current Covenant’s specific Legendary:

These setups will fluctuate in value depending on how keys are routed and which Encrypted Affix are utilised, and it is worth noting that Increased Cooldown Rate and similar effects are only useful if they enable uptime that you do not achieve in another manner - this should be kept in mind when deciding which setup to experiment with!

Which setup to use? Whilst more experimenting may need to be done with Encrypted Affix and the builds noted above, the default suggestion when you have both Unity and Tier Set will be to use the 9.2 version of our previous build:

This serves as a solid baseline without relying too much on how your dungeons are routed, or which Encrypted Affix buffs you gain. The performance will vary between the setups on a variety of factors so it is very valuable to experiment!

The recommended Covenant choice for M+ content is Night Fae, so your Soulbind choices are:

To assist those experimenting with other Covenant options:

  • Kyrian
  • Venthyr
    • When using the value of increases making it worthwhile to experiment with Theotar the Mad Duke!
    • Otherwise using Nadja the Mistblade.
  • Necrolord
    • Plague Deviser Marileth with either Ooz’s Frictionless Coating for defense or for reliable offensive value.
    • Bonesmith Heirmir provides excellent value on sustained AoE so can also be considered as appropriate depending on your situation.

For additional information, please visit our Talents and Legendaries pages. Don’t forget to check out Additional Resources at the bottom of this page!

Miscellaneous Tips

  • Although strategies are listed for mobs and bosses, communicating with your group how each pull should be executed is more important. Some suggestions may not be applicable depending on your group’s strategy.

  • Earth Elemental is a potent ability best used to soak damage away from the tank or as an emergency button to avoid a party wipe. Communicate with your tank on using Earth Elemental for challenging trash packs as well as remind your healer to keep the Earth Elemental healthy as needed. Remember that with Primal Elementalist, you can manually move the pet, and you have access to an additional defensive with Harden Skin and single-target stun with Pulverize. However, keep in mind that you cannot have Earth Elemental and Fire Elemental summoned at the same time with Primal Elementalist.

  • Often times, your tank may need to kite. Remember the kiting tools at your disposal (Earthbind Totem, Frost Shock, Capacitor Totem, Thunderstorm) to distance trash packs away from your tank.

  • Routinely support your healer and your group with healing abilities and Cleanse Spirit. Note that the healers that cannot remove Curses are: Discipline Priest, Holy Priest, Holy Paladin, and Mistweaver Monk.

  • Plan with your group in advance on where to use Bloodlust/Heroism.

  • Learn to log your dungeon runs! Warcraft Logs filters dungeons with pull-by-pull analyses and records replays of dungeon runs. Having logs available to share are helpful for you to receive actionable feedback.

Affixes

Level 4:

  • Bolstering: Damage trash packs down as evenly as you can. Swap to priority damage rotation for any lethal mobs or if mob health within trash packs are uneven.
  • Bursting: Support your party members and use your healing abilities to mitigate the Bursting debuff. Use Astral Shift as needed if stacks are high.
  • Inspiring: Crowd control mobs with Inspiring Presence with Hex as needed and when possible.
  • Raging: Be ready to use your kiting toolkit to support your tank when needed. Consider using Capacitor Totem and Stormkeeper to finish Raging mobs more safely and quickly.
  • Sanguine: Damage trash packs down as evenly as you can to lessen time spent in Sanguine, but be sure to not slow or stun mobs dying unevenly. Use Thunderstorm as needed to knock mobs out of Sanguine.
  • Spiteful: As mobs are dying, be ready to use your kiting toolkit to support your melee players. Consider taking advantage of Spiteful Shade as additional Chain Lightning or Flame Shock targets.

Level 7:

Seasonal Affix:

  • Encrypted: Encrypted is the Season 3 Affix for Shadowlands. Groups of relics are present in packs throughout dungeons, including relics with every boss! Pick which relic to kill first to decide which Elite Automa will spawn! When an Elite Automa dies, your group is empowered with their buff!

  • Urh Dismantler spawns when Urh Relic is killed first.
  • Wo Drifter spawns when Wo Relic is killed first.
    • Wo Relic has one ability: Burst which should be interrupted using Wind Shear, coordinate with your group to ensure no Burst casts go through!
    • When killed your group receives Decrypted Wo Cypher granting 150% increased movement speed, 15% reduced damage taken for 1 minute. In addition, when not in combat players with Decrypted Wo Cypher will gain a stealth effect!
  • Vy Interceptor spawns when Vy Relic is killed first.
    • Vy Relic has two abilities: Shoot and Fusion Beam.
    • Fusion Beam is targeted at a player’s location, so spreading slightly during the pull if that will not cause other issues can help reduce movement required to dodge Fusion Beam.
    • When killed your group receives Decrypted Vy Cypher granting 15% increase Haste and summons an Orb of Energy which grants players a chance to deal additional damage or healing on their abilities, depending on role.
  • Recommendations:
    • All three effects have merit and the value of their contribution will vary by your group composition, routing decisions, and key level.
    • Given the nature of T28: Fireheart 4p the increased spell and ability cooldown rate from Decrypted Urh Cypher could have intriguing results when the Tier is active. Most notably for Night Fae using Seeds of Rampant Growth using Fae Transfusion during Decrypted Urh Cypher as the effects naturally synergise, which will become very important when Unity is available.
    • It is generally thought that Vy Interceptor is harder to deal with due to Fusion Beam causing it to teleport away. So of the two effects that directly contribute to damage dealt, Decrypted Urh Cypher and Decrypted Vy Cypher, it may be the case that groups kill Urh Relic because it is easier to deal with.
    • Properly selecting which buff you would like to have is one thing, your group killing the ‘correct’ Relic first is another! The state of the buffs being granted means it is highly unlikely for accidental Relic kills to be the reason your group does or not does successfully time or complete the key, assuming +15 or lower. Beyond that level your mileage may vary!

Dungeons

Click on a dungeon banner to expand it.


De Other Side

Enraged Spirit

Risen Cultist

Death Speaker

Atal’ai Devoted

Atal’ai High Priest

Atal’ai Hoodoo Hexxer

Atal’ai Deathwalker

Hakkar the Soulflayer


Defunct Dental Drill

  • Haywire is dangerous when Fortified, but a common tactic is to just line-of-sight this.

Headless Client

Volatile Memory

Lubricator

Sentient Oil

The Manastorms

When Millhouse is active:

When Millificent is active:


Weald Shimmermoth

  • Party members should be jumping to remove Soporific Shimmerdust. If your party members aren’t jumping, this can be dispelled with Cleanse Spirit. If your party members do end up falling asleep from this debuff, Tremor Totem can also be used to dispel it.

Spriggan Barkbinder

Mythresh, Sky’s Talons

Bladebeak Hatchling

  • Frightened Cries will aggro nearby Bladebeak Matriarchs and Territorial Bladebeaks which may cause your pull to go out of hand. Use Hex or Capacitor Totem to hard cancel this ability.

Dealer Xy’exa


Mueh’zala

Halls of Atonement

Depraved Houndmaster

Depraved Obliterator

Depraved Collector

Shard of Halkias

Halkias, the Sin-Stained Goliath


Stoneborn Reaver

Echelon


High Adjudicator Aleez


Inquisitor Sigar

Lord Chamberlain

Mists of Tirna Scithe

Drust Spiteclaw

Drust Harvester

Drust Boughbreaker

  • When these mobs reach 50% health, they will channel Furious Thrashing which is dangerous when Fortified. Use Astral Shift or healing abilities as needed.
  • If you move as the Bramble Burst cast finishes, you can avoid the initial damage.

Ingra Maloch


Mistveil Shaper

Mistveil Guardian

Mistveil Tender

Mistcaller


Spinemaw Staghorn

Tred’ova

Plaguefall

Decaying Flesh Giant

Fungalmancer

Fungi Stormer

Pestilent Harvester

Gushing Slime

Globgrog


Blighted Spinebreaker

  • When these mobs die, they will spawn Slithering Ooze which will cast Metamorphosis. Kill these by instantly stepping on them, and use Astral Shift as needed.

Plaguebinder

Rotmarrow Slime

Pestilence Slime

Virulax Blightweaver

Congealed Slime

Doctor Ickus

  • Funnel more priority damage to the Plague Bomb by casting Flame Shock on the boss and Congealed Slime. If your group is planning to CC the Congealed Slime, do not Flame Shock it. Consider holding cooldowns for the Plague Bomb as well if needed.
  • Use Spiritwalker’s Grace as needed to avoid Slime Lunge.
  • Interrupt Burning Strain if no targets are within melee range of the boss.

Defender of Many Eyes

Brood Ambusher

Venomous Sniper

Domina Venomblade


Ickor Bileflesh

Margrave Stradama

Sanguine Depths

Gluttonous Tick

Kryxis


Wicked Oppressor

Dark Acolyte

Grand Overseer

Chamber Sentinel

Depths Warden

Remnant of Fury

  • Explosive Anger can be interrupted, but it is a damage buff with a DoT. It may be helpful to let this cast go off on a party member for a few seconds before dispelling with Cleanse Spirit.

Infused Quill-feather

Executor Tarvold


Grand Proctor Beryllia


General Kaal

Spires of Ascension

Forsworn Castigator

Forsworn Goliath

  • Interrupt Rebellious Fist. Consider this the highest priority interrupt in any pack you see this mob in.

Forsworn Mender

Kin-Tara


Forsworn Stealthclaw

  • These mobs stealth, but if you know their position, you can use Earthbind Totem to aggro and bait them out.

Forsworn Champion

Forsworn Inquisitor

Forsworn Squad-Leader

Ventunax


Forsworn Warden

Forsworn Justicar

Oryphrion


Devos, Paragon of Doubt

The Necrotic Wake

Patchwerk Soldier

  • These mobs will Leap at ranged players. Position yourself close so tank and melee players don’t have to chase far.

Corpse Harvester

Stitched Vanguard

Blight Bag

  • These mobs will Leap at ranged players. Position yourself close so tank and melee players don’t have to chase far.

Zolramus Gatekeeper

Blightbone


Zolramus Bonemender

Zolramus Sorcerer

Zolramus Necromancer, Brittlebone Mage

  • Prioritze interrupting Brittlebone Mage’s Frostbolt Volley; interrupt the Necromancer’s Necrotic Bolt otherwise.
  • Focus down Zolramus Necromancer by casting Flame Shock on the Brittlebone mobs around it to funnel more priority damage.

Skeletal Marauder

  • Interrupting Rasping Scream and stay ranged to avoid it. If a cast goes off, cast Tremor Totem to dispel any Feared party members.

Nar’zudah

Skeletal Monstrosity

Amarth, The Harvester


Corpse Collector

Flesh Crafter

Stitching Assistant, Separation Assistant

Surgeon Stitchflesh


Nalthor the Rimebinder

Theater of Pain

Battlefield Ritualist

Raging Bloodhorn

  • Raging Tantrum is dangerous when Fortified. If your group does not have an enrage dispel, use Astral Shift or healing abilities as needed.

An Affront of Challengers


Blighted Sludge-Spewer

Disgusting Refuse

  • These mobs will leap at ranged players with Leaping Thrash. Position yourself close so tank and melee players don’t have to chase far.

Putrid Butcher

Diseased Horror

Gorechop


Dokigg the Brutalizer, Nekthara the Mangler

Only one of these duelists will be active in a run.

When Dokigg is active:

  • Brutal Leap will target a ranged player. Position yourself close so tank and melee players don’t have to chase far.
  • Interrupt Battle Trance.

When Nekthara is active:

Harugia the Bloodthirsty, Heavin the Breaker

Only one of these duelists will be active in a run.

When Harugia is active:

When Heavin is active:

Rek the Hardened, Advent Nevermore

Only one of these duelists will be active in a run.

When Rek is active:

When Advent Nevermore is active:

Ancient Captain

Shambling Arbalest

Xav the Unfallen


Portal Guardian

Maniacal Soulbinder

Bone Magus

Nefarious Darkspeaker

Kul’tharok


Mordretha, the Endless Empress