Mythic+ Guide
Introduction
This guide was made possible by:
- Altenna (Discord: JudgeJames#0001 | Twitch | Twitter)
- Amani (Discord: Amani#0001 | Discord Server | YouTube)
- Eokira (Discord: Eokira#7823)
- Gaka (Discord: Gaka#7410)
- HawkCorrigan (Discord: HawkCorrigan#1811)
Information on this page is written with the assumption that you understand the new priority list, talents, and legendary items introduced in Shadowlands. If you have not done so, we highly recommend reading our other resources to learn about them!
This guide is intended to help you identify critical mobs and abilities as well as improve your mechanical literacy in using your toolkit as an Elemental Shaman in each dungeon. If you have suggestions to improve the information in this guide please contact Eokira#7823 using the Earthshrine Elemental channel or the Storm, Earth & Lava discord.
Talents and Legendaries
For novice Elemental Shamans without an active T28: Fireheart 2p/T28: Fireheart 4p or without Unity, the setup below is great for players starting out as well as for +15 keys and beyond:
- 15: Echo of the Elements
- 25: Aftershock
- 30: Spirit Wolf or Static Charge
- 35: Master of the Elements or Storm Elemental
- 40: Ancestral Guidance or Nature’s Guardian
- 45: Primal Elementalist
- 50: Stormkeeper
- Legendary: or
Double Legendary When Unity is equipped you will be able to utilise 2 Legendary effects, one of them will be your current Covenant’s specific Legendary:
- Night Fae gains
- Venthyr gains
- Kyrian gains
- Necrolord gains This opens up some opportunities for M+ in conjuction with the T28: Fireheart 4p centred around the uptime of Storm Elemental.
- Necrolord with
- Venthyr with
- Kyrian with judging Legendaries by their raw strength, and are our strongest choices. Being able to use them both together is promising.
Which setup to use? The default suggestion when you have both Unity and Tier Set will be to use:
- Night Fae with and Storm Elemental
This serves as a solid baseline without relying too much on how your dungeons are routed. The performance will vary between the setups on a variety of factors so it is very valuable to experiment!
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Necrolord with and Storm Elemental or with either Master of the Elements (easier to play) or Storm Elemental (which remains better at AoE’ing). Any setup will be subject to RNG, you will also have to decide how much you like to gamble as technically speaking the highest expected value when AoE’ing (read: 5+ targets) is to completely ignore this legendary outside of Primordial Wave windows and movement globals. If you choose to gamble during AoE thats your business.
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Necrolord with and Storm Elemental. Doing well as key levels go up, allows for 100% uptime on Storm Elemental which is potent for AoE and single target. At least some of the uptime increase will be overkill however, so if you could have also achieved 100% uptime by other means then the value of this choice goes down - mainly its core strength is the consistency and flexibility it offers.
With most of the dungeon pool consisting of low-target pulls in the early stages of the season (expect this to change a bit as people become more knowledgeable about how to handle specific mobs and strategies are formed allowing larger pulls in some dungeons/areas of dungeons), using has become more attractive. It is important to note that builds continue to use Stormkeeper in dungeons, although you may consider swapping your third potency conduit slot to as it performs at full power in aoe when not using .
The recommended Covenant choices for M+ content are Night Fae and Necrolord:
- Night Fae remains the default choice for overall value across key levels and dungeon routes, the value provided is easy to capitalise on.
- Your Soulbind choices for Night Fae are:
- Korayn for . This provides a large amount of value across an entire dungeon.
- Dreamweaver for . This provides additional power directly after using Fae Transfusion and has synergy with allowing for more frequent burst windows applicable to both AoE and Single Target.
- Your Soulbind choices for Night Fae are:
- Necrolord remains competitive and lends itself to the setup well.
- Your Soulbind choices for Necrolord are:
- Plague-Deviser Marileth for increased benefits surrounding Fleshcraft, the strength of should not go unnoticed although when using it would be traded for .
- Bonesmith Heirmir for passive Intellect buff and . (Note: generally you would find yourself using Marileth, this is mostly here for reference.)
- Your Soulbind choices for Necrolord are:
To assist those experimenting with other Covenant options:
- Kyrian
- Forgelite Prime Mikanikos for and Effusive Anima Accelerator.
- Venthyr
- When using the value of increases making it worthwhile to experiment with Theotar the Mad Duke!
- Otherwise using Nadja the Mistblade.
For additional information, please visit our Talents and Legendaries pages. Don’t forget to check out Additional Resources at the bottom of this page!
Miscellaneous Tips
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Although strategies are listed for mobs and bosses, communicating with your group how each pull should be executed is more important. Some suggestions may not be applicable depending on your group’s strategy.
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Earth Elemental is a potent ability best used to soak damage away from the tank or as an emergency button to avoid a party wipe. Communicate with your tank on using Earth Elemental for challenging trash packs as well as remind your healer to keep the Earth Elemental healthy as needed. Remember that with Primal Elementalist, you can manually move the pet, and you have access to an additional defensive with Harden Skin and single-target stun with Pulverize. However, keep in mind that you cannot have Earth Elemental and Fire Elemental summoned at the same time with Primal Elementalist.
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Often times, your tank may need to kite. Remember the kiting tools at your disposal (Earthbind Totem, Frost Shock, Capacitor Totem, Thunderstorm) to distance trash packs away from your tank.
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Routinely support your healer and your group with healing abilities and Cleanse Spirit. Note that the healers that cannot remove Curses are: Discipline Priest, Holy Priest, Holy Paladin, and Mistweaver Monk.
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Plan with your group in advance on where to use Bloodlust/Heroism.
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Learn to log your dungeon runs! Warcraft Logs filters dungeons with pull-by-pull analyses and records replays of dungeon runs. Having logs available to share are helpful for you to receive actionable feedback.
Affixes
Level 4:
- Bolstering: Damage trash packs down as evenly as you can. Swap to priority damage rotation for any lethal mobs or if mob health within trash packs are uneven.
- Bursting: Support your party members and use your healing abilities to mitigate the Bursting debuff. Use Astral Shift as needed if stacks are high.
- Inspiring: Crowd control mobs with Inspiring Presence with Hex as needed and when possible.
- Raging: Be ready to use your kiting toolkit to support your tank when needed. Consider using Capacitor Totem and Stormkeeper to finish Raging mobs more safely and quickly.
- Sanguine: Damage trash packs down as evenly as you can to lessen time spent in Sanguine, but be sure to not slow or stun mobs dying unevenly. Use Thunderstorm as needed to knock mobs out of Sanguine.
- Spiteful: As mobs are dying, be ready to use your kiting toolkit to support your melee players. Consider taking advantage of Spiteful Shade as additional Chain Lightning or Flame Shock targets.
Level 7:
- Explosive: Explosive orbs can be destroyed in a single Frost Shock global. This will be your most efficient tool to deal with them as your other abilities are more valuable for trash.
- Grievous: Remember that direct heals remove one stack of Grievous Wound. Support your party members with Healing Surge and Chain Heal as needed.
- Necrotic: Be ready to use your kiting toolkit to support your tank when needed. Earth Elemental is also helpful to help your tank control Necrotic Wound stacks.
- Quaking: Maintain your distance from party members, and be mindful about canceling casts if Quake overlaps with .
- Storming: Maintain your distance from mobs to avoid Storming. Use as needed in tight spaces or when maneuvering any mechanics.
- Volcanic: Watch your feet. Use as needed to maintain your damage uptime while avoiding Volcanic plumes.
Seasonal Affix:
- Shrouded is the new Seasonal Affix for Season Four of Shadowlands!
- Pick between Critical Strike, Haste, Versatility, or Mastery by talking to an NPC at the beginning of each dungeon, gaining one stack of the appropriate buff. Note: If no choice is made the default buff is Versatility.
- Using Haste is more universally valuable as it maintains high contribution in all fight profiles (Single Target, Funnel, and AoE).
- If you only desire AoE damage then Critical Strike would offer the most for that particular scenario but is notably worse on Single Target.
- Due to only really impacting single target and funnel via Lava Burst, and Chain Lightning benefits from 33% of your character sheet Mastery value, it is not recommended to choose Mastery. In addition, the rating granted by this buff is subject to Diminishing Returns.
- If you reach a point in your key pushes where you require additional defensive value, you may consider Versatility - it is not generally recommended as the stacks provide 1% as opposed to the other stats providing 2%.
- Stacks are gained by finding and defeating Dreadlords!
- Pick between Critical Strike, Haste, Versatility, or Mastery by talking to an NPC at the beginning of each dungeon, gaining one stack of the appropriate buff. Note: If no choice is made the default buff is Versatility.
- Nathrezim Infiltrators grant one stack of your chosen stat buff when defeated. In addition, you will receive a 30% Health and Mana restore over five seconds.
- Nathrezim Infiltrators have the following abilities:
- Vampiric Claws try to make sure you are not the one tanking the Infiltrator!
- Carrion Swarm try to avoid the frontal cone! It has a longer range than you would expect, standing closer to the Nathrezim Infiltrator makes it easier to side-step!
- Nightmare Cloud try to avoid the cloud or you will be sent to sleep! If your group members could not resist the temptation of the clouds, Tremor Totem should come in handy!
- Nathrezim Infiltrators have the following abilities:
- One Dreadlord in every dungeon will turn into Zul’gamux whom grants three stacks of your chosen stat buff when defeated. In addition, you will receive a 100% Health and Mana restore over 5 seconds.
- Zul’gamux has the following abilities:
- Shadow Claws this is a magic debuff applied to the main target of the Dreadlord, make sure it isn’t you! Your healer can dispel it.
- Blood Barrier generates a shield which is increased by damage dealt to the players, deal damage to break the shield as early as possible! Interrupts do not work whilst the shield is active!
- Shadow Eruption is a ground-effect that will deal large damage and apply a 70% healing received reduction at the end of the cast if you are still within its range!
- Hypnosis Bats will spawn periodically and begin channelling a Hypnosis effect, if the Bats are not killed before this channel is finished then the target will be placed into a Shadowy Barrier that needs to be damaged to be removed! Note: only one disrupt is required to prevent the initial Hypnosis cast, for Elemental Shamans you can use Hex or Capacitor Totem. After disrupting the initial cast, the Hypnosis Bat will despawn so no further damage is required on it.
- Zul’gamux has the following abilities:
Dungeons
Click on a dungeon banner to expand it.
Tazavesh: Streets of Wonder
- Make sure to dodge Disruption Grenades swirlies.
- Use Purge to remove Hard Light Baton from Customs Security
- Make sure to dodge Beam Splicers
- Use Wind Shear to interrupt Statis Beam
- Either use Wind Shear to interrupt the cast of Hard Light Barrier or use Purge to remove it!
Zo’Phex the Sentinel
- Dodge the swirlies from Armed Security
- Use as needed to adjust to Rotary Body Armor.
- Move away from Zo’Phex if Interrogation is cast on you; if you are a Necrolord with Plague-Deviser Marileth you can use Fleshcraft to immune this mechanic as the cast finishes. If Interrogation is cast on a party member, make sure you are not stood between them and Zo’Phex, DPS the cage to break them out!
- Impound Contraband causes your weapon to drop to the floor, run over the weapon to pick it up again!
- If Ancient Dread cast is allowed to finish, use Cleanse Spirit to dispel your group!
- Both Ancient Dread and Lava Breath are interruptible with Wind Shear.
- Use Hex or Capacitor Totem to stop Phalanx Field.
- Stay within 10 yards of Market Peacekeeper or they can cast Quelling Strike on you, if this happens whilst casting you will be locked out for four seconds.
- These mobs have two damaging spells:
- Hyperlight Salvo is the most important to prevent, make sure to coordinate with your group to prevent these!
- Scintillate deals damage and leaves an increased arcane damage taken debuff so multiple casts going through should be prevented!
The Grand Menagerie
- When afflicted with Gluttony you can soak the Volatile Anima created by Venting Protocol, try not to stand next to your party members as Gluttony also causes you to pulse AoE damage around you in a small circle.
- Flagellation Protocol is easily stopped by using Purge to remove the shield and Wind Shear to instantly interrupt the cast!
- Whirling Annihilation run away from Venza
- When afflicted by Chains of Damnation it must be either killed or removed by effects like Hand of Freedom or Tiger’s Lust.
Myza’s Oasis
- Aim to kill these before they reach 100 rage to avoid Rowdy
- Aim to kill these before they reach 100 rage to avoid Rowdy
- Use Wind Shear to interrupt Teleport, Hyperlight Bolt, and Suppression
- Aim to kill these before they reach 100 rage to avoid Rowdy
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Use Wind Shear to interrupt Menacing Shout
- Make sure to avoid the green swirly from Rotten Food, it hurts!
- Run away from Suppression Spark when cast. Ghost Wolf or the Extra Action Button from your instrument can be useful!
- Use Wind Shear to interrupt Menacing Shout
- Avoid standing in-front of Zo’gron when they are casting Crowd Control as it deflects damage and the end of the cast is a frontal attack!
- Interrupt or dispel Spam Filter
- When Overloaded Mailementals die they leave behind a purple zone of Haste you can stand in!
- Prevent these enemies from casting Open Cage by using Hex or Capacitor Totem.
P.O.S.T. Master
- [Unstable Goods[(https://www.wowhead.com/spell=346947/unstable-goods)
- Pick up the Unstable Goods and throw them into an active Delivery Chute (Denoted by the wind animation!). Ghost Wolf can make this easier.
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Use Astral Shift as needed when Fan Mail or Money Order are cast.
- Use as needed to position for soaking Hazardous Liquids or Money Order.
- Ranged and healer party members should try to split on either side of the low walls present where Commander Zo’far is positioned. This will make keeping distance between the two people afflicted with Lethal Force easier. If you do this without the wall, do not forget to use . If you fail to avoid it, the damage is high enough to warrant using Astral Shift.
- Dodge Shock Mines that are placed around you.
So’azmi
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Surviving is more important than dealing damage, if you are going to struggle moving to the correct Relocator then do not hesitate to use Ghost Wolf or Soulshape to successfully avoid Shuri.
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Two interrupts are required to deal with Double Technique, the first can be done near instantly, the second should wait until close to the end of the cast to buy time to dps.
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Staying loosely spread can help reduce the group damage taken from Quickblade, but be aware of remaining in the same section as your group when Divide is being cast.
Soleah's Gambit
- You can use Capacitor Totem, Hex, or Thunderstorm to stop Invigorating Fish Stick.
- You can use Capacitor Totem, Hex, or Thunderstorm to stop Cry of Mrrggllrrgg.
- Use Astral Shift as appropriate to your key level and current affixes on the second stack of Undertow. If your group will take more casts of Undertow its important to note that you cannot have more than two stacks, so the damage will not scale higher however they can be large hits!
- Stand at max range to avoid Charged Pulse area of effect.
- You can easily sidestep Crackle if you notice them aimed at you.
Hylbrande
- Use during Purged by Fire.
- Use Thunderstorm to group spawned Vault Purifiers with the boss to more easily deal with them.
- Interrupt or Stop Valorous Bolts and Empowered Defense.
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There is a very useful Weakaura for this fight that makes the colour match game simple even when pugging! Find it here!
- Interrupt Brackish Bolt.
- Sidestep Tidal Burst allowing more interrupts for Brackish Bolt
- Stop Super Saison where possible, particularly if your group comp does not carry an Enrage Dispel!
- Avoid being close to them during Haymaker casts, this can hit non-tank targets if they are out of range!
Timecap’n Hooktail
- Use to continue DPS while affected by Anchor Shot
- Particularly for and/or Necrolord builds you can use the spawned adds to increase your Flame Shock count however dps to the adds themselves is pointless when the tank is able to catch them in the Infinite Breath (this also reduces the funnel benefit as the adds tend to die very quickly).
- Interrupt Reinvigorate
- Interrupt Unstable Rift. If no intterupts are available, Stopping the ability via other CC abilities like , Hex will also put this cast on cooldown.
**[Adorned Starseer](https://www.wowhead.com/npc=180429/adorned-starseer]
- Pay attention to which direction they are facing when Drifting Star is cast.
- Ensuring Flame Shock is available to use when Wandering Pulsar is cast can help facilitate quick swapping!
So’leah
- Use Astral Shift for Hyperlight Jolt as needed.
- Use as needed to help trigger controlled soaks of Collapsing Stars. As key level increases this can be very beneficial for your healer for you to assist with, but soaking more than one stack at a time can be deadly so communicate prior to pulling if you intend to do this and keep an eye on how others are positioning!
Mists of Tirna Scithe
Drust Spiteclaw
- Purge Dying Breath. If these are not Purged and players are affected by Dying Breath, you can dispel them with Cleanse Spirit.
Drust Harvester
- Rotate interrupts between Harvest Essence and Spirit Bolt.
Drust Boughbreaker
- When these mobs reach 50% health, they will channel Furious Thrashing which is dangerous when Fortified. Use Astral Shift or healing abilities as needed.
- If you move as the Bramble Burst cast finishes, you can avoid the initial damage.
Ingra Maloch
- Maintain Flame Shock on both Ingra Maloch and Droman Oulfarran.
- Hold your cooldowns for when Ingra is vulnerable with Droman’s Wrath.
- Use as needed to avoid Tears of the Forest.
- Use Astral Shift for Death Shroud as needed.
- Stay alert for Ingra’s Repulsive Visage. This is a 3 second cast that will Fear all players around him and cannot be interrupted, so pre-cast Tremor Totem.
Mistveil Shaper
- Interrupt Bramblethorn Coat. If this cast goes off, Purge it.
Mistveil Guardian
- Bucking Rampage is a knock back ability that will affect tank and melee players. You can hard cancel this ability with Hex or Capacitor Totem.
Mistveil Tender
- Interrupt Nourish the Forest. If this cast goes off, Purge it.
Mistcaller
- During Guessing Game, maintain Flame Shock on the correct Illusionary Clone but also any other Illusions you can. Mistcaller takes 100% reduced damage during this phase.
- Penalizing Burst during Guessing Game will be the highest source of damage taken. Use Astral Shift as needed during this phase.
- Hex the Illusionary Vulpin. If cleave damage is breaking the CC, you can also use Earthbind Totem or Capacitor Totem as needed to kite.
- Use for Dodge Ball as needed.
Spinemaw Staghorn
- Rotate interrupts for Stimulate Regeneration and Stimulate Resistance. If a Stimulate Resistance cast goes off, Purge it.
Tred’ova
- Rotate interrupts for Parasitic Pacification, Parasitic Incapacitation, and Parasitic Domination.
- Consumption can also be interrupted after the Gorging Shield is broken, but your party may opt to not interrupt so the boss doesn’t cast any other mechanics.
- Use Earthbind Totem, Capacitor Totem, and potentially Hex as needed to control the Gormling Larvae.
- Use as needed for Acid Expulsion, Consumption, Mind Link, or for kiting away from Gormling Larvae.
Plaguefall
Decaying Flesh Giant
- Interrupt Creepy Crawlers.
Fungalmancer
- Rotate interrupts between Wonder Grow and Binding Fungus. If a Wonder Grow cast goes off, Purge it.
Fungi Stormer
- Fungistorm is dangerous when Fortified. You can hard cancel this ability with Hex or Capacitor Totem.
Pestilent Harvester
- Rotate interrupts between Doom Shroom and Hurl Spores.
Gushing Slime
- Purge Slime Coated as needed to minimize pools of Putrid Bile.
Globgrog
- Position yourself close to the boss to quickly avoid Slime Wave.
- Use for Plaguestomp. Use Astral Shift as needed for both Plaguestomp and Debilitating Plague.
- Use Earthbind Totem, Capacitor Totem, and Thunderstorm as needed to control the Slimy Morsels.
Blighted Spinebreaker
- When these mobs die, they will spawn Slithering Ooze which will cast Metamorphosis. Kill these by instantly stepping on them, and use Astral Shift as needed.
Plaguebinder
- Rotate interrupts between Gripping Infection and Pestilence Bolt.
Rotmarrow Slime
- Interrupt Corrosive Gunk.
- Purge Slime Coated as needed to minimize pools of Putrid Bile.
Pestilence Slime
- Interrupt Viral Globs.
Virulax Blightweaver
- Interrupt Pestilence Bolt.
Congealed Slime
- Because of Congealed Contagion, funnel more priority damage on the Congealed Slime by casting Flame Shock on the mobs around it.
Doctor Ickus
- Funnel more priority damage to the Plague Bomb by casting Flame Shock on the boss and Congealed Slime. If your group is planning to CC the Congealed Slime, do not Flame Shock it. Consider holding cooldowns for the Plague Bomb as well if needed.
- Use as needed to avoid Slime Lunge.
- Interrupt Burning Strain if no targets are within melee range of the boss.
Defender of Many Eyes
- Use Capacitor Totem to hard cancel Bulwark of Maldraxxus.
Brood Ambusher
- Interrupt Enveloping Webbing.
- Hex and Capacitor Totem can be used to hard cancel Stealthlings.
Venomous Sniper
- Interrupt Call Venomfang.
Domina Venomblade
- Use to avoid Solitary Prey when moving with your group and revealing Brood Assassins.
- Capacitor Totem can be used to reveal Brood Assassins, but you may consider using Capacitor Totem for when they’re grouped up instead.
- Use Astral Shift as needed for Shadow Ambush.
Ickor Bileflesh
- Interrupt Pestilence Bolt.
Margrave Stradama
- Use as needed to avoid Plague Crash.
- Infectious Rain will be the highest source of damage taken, so use Astral Shift.
- Use Frost Shock, Earthbind Totem, Capacitor Totem, and Thunderstorm as needed to kite the Plaguebound Devoted adds.
Sanguine Depths
Gluttonous Tick
- Interrupt Engorge.
- Keep your distance from these mobs as they will cast Gluttonous Burst when they die.
Kryxis
- Pay attention to Kryxis’ Severing Smash cast, and be as far away as possible to stagger the damage taken from Essence Absorption. If necessary, you can also out-range Severing Smash at 100 yards to prevent dropping a Living Essence orb at all.
- Essence Absorption and Juggernaut Rush will be the highest sources of damage taken. Use Astral Shift as needed.
- Use as needed to position for Severing Smash or Juggernaut Rush.
- Interrupt Hungering Drain.
Wicked Oppressor
- Rotate interrupts between Curse of Suppression and Wrack Soul. If a Curse of Suppression cast goes off on a party member, dispel with Cleanse Spirit.
Dark Acolyte
- Interrupt Dark Bolt.
Grand Overseer
- Interrupt Gloom Burst.
- Stand at max range to completely negate Dread Bindings.
Chamber Sentinel
Depths Warden
- Interrupt Barbed Shackles.
Remnant of Fury
- Explosive Anger can be interrupted, but it is a damage buff with a DoT. It may be helpful to let this cast go off on a party member for a few seconds before dispelling with Cleanse Spirit.
Infused Quill-feather
- Interrupt Fiery Cantrip.
Executor Tarvold
- Fleeting Manifestation’s Growing Pride will be the highest source of damage taken during this encounter. Focus these down quickly, and use Capacitor Totem and Astral Shift as needed.
- Use as needed to avoid Castigate, Sintouched Anima, or Residue. Astral Shift may be used for Castigate as well.
- If any party members are hit by Sintouched Anima, dispel with Cleanse Spirit.
Grand Proctor Beryllia
- Rite of Supremacy and Agonize will be the highest sources of damage taken. Use Astral Shift as needed.
- Use as needed to avoid Endless Torment.
General Kaal
- If targeted by Wicked Rush, you can avoid this entirely if you move quickly enough as the boss is dashing towards you. Otherwise, use Astral Shift as needed for Wicked Gash.
- Use as needed when positioning for Wicked Rush or to avoid Piercing Blur.
Spires of Ascension
Forsworn Castigator
- Interrupt Burden of Knowledge.
Forsworn Goliath
- Interrupt Rebellious Fist. Consider this the highest priority interrupt in any pack you see this mob in.
Forsworn Mender
- Interrupt Forsworn Doctrine.
- Purge Imbue Weapon.
Kin-Tara
- Maintain Flame Shock on both Kin-Tara and Azules.
- Position yourself behind Azules to avoid Attenuated Barrage. Use to follow Azules when it moves.
- Use Astral Shift as needed for Charged Spear.
Forsworn Stealthclaw
- These mobs stealth, but if you know their position, you can use Earthbind Totem to aggro and bait them out.
Forsworn Champion
- Interrupt Forsworn Doctrine.
- Purge Imbue Weapon.
Forsworn Inquisitor
- Rotate interrupts between Internal Strife and Dark Lash.
Forsworn Squad-Leader
- Because of Inspiring Presence, funnel more priority damage on the Forsworn Squad-Leader by casting Flame Shock on the mobs around it.
Ventunax
- Dark Stride will be the highest source of damage taken, assuming you are avoiding Dark Bolt. Use Astral Shift as needed.
- Use to avoid Dark Bolt from Shadowhirl. Shadowhirl will always fire out Dark Bolt counterclockwise until Ventunax casts Recharge, which will trigger all Shadowhirls to fire 9 Dark Bolt at the same time.
Forsworn Warden
- Interrupt Greater Mending.
- Purge Bless Weapon.
Forsworn Justicar
- Rotate interrupts between Forced Confession and Dark Lash.
Oryphrion
- Consider holding cooldowns for when the boss is Drained.
- Use to position and avoid the Anima Field from Empyreal Ordnance.
- Use Astral Shift as needed for Purifying Blast or Anima Surge. However, Purifying Blast will be the higher source of damage taken.
Devos, Paragon of Doubt
- Use as needed to position the pool of Lingering Doubt from Lost Confidence or to stand in Archon’s Bastion.
- Lingering Doubt will be the highest source of damage taken, so use Astral Shift as needed during Phase 2 when transporting Anima Orb.
- If using , be mindful of Run Through when placing Earthquake.
The Necrotic Wake
Patchwerk Soldier
- These mobs will Leap at ranged players. Position yourself close so tank and melee players don’t have to chase far.
Corpse Harvester
- Interrupt Drain Fluids.
Stitched Vanguard
- Interrupt Meat Shield.
Blight Bag
- These mobs will Leap at ranged players. Position yourself close so tank and melee players don’t have to chase far.
Zolramus Gatekeeper
- Wrath of Zolramus is dangerous when Fortified. Use Astral Shift or healing abilities as needed.
- Interrupt Necrotic Bolt.
Blightbone
- Use Astral Shift as needed if targeted by Heaving Retch. Use as needed to avoid or re-position after Heaving Retch.
- Use Earthbind Totem, Capacitor Totem, and Thunderstorm as needed to control the Carrion Worm adds.
Zolramus Bonemender
- Rotate interrupts between Bonemend and Necrotic Bolt.
- Final Bargain is a massive heal that cannot be interrupted. You can hard cancel this ability with Hex or Capacitor Totem.
Zolramus Sorcerer
- Interrupt Necrotic Bolt.
Zolramus Necromancer, Brittlebone Mage
- Prioritze interrupting Brittlebone Mage’s Frostbolt Volley; interrupt the Necromancer’s Necrotic Bolt otherwise.
- Focus down Zolramus Necromancer by casting Flame Shock on the Brittlebone mobs around it to funnel more priority damage.
Skeletal Marauder
- Interrupting Rasping Scream and stay ranged to avoid it. If a cast goes off, cast Tremor Totem to dispel any Feared party members.
Nar’zudah
- Interrupt Necrotic Bolt.
- Purge Dark Shroud.
- Use Astral Shift and for Grim Fate as needed.
Skeletal Monstrosity
- Use as needed for Reaping Winds. Stay ranged to avoid Chill Scythe.
Amarth, The Harvester
- Stay near the boss in anticipation for Necrotic Breath to quickly avoid it.
- Prioritize interrupting the Reanimated Mage’s Frostbolt Volley; interrupt Amarth’s Necrotic Bolt otherwise.
- Use Thunderstorm and Capacitor Totem as needed to control the Reanimated adds.
- Tortured Echoes will be the highest source of damage taken, starting after the first Final Harvest. Use Astral Shift as needed.
Corpse Collector
- Rotate interrupts between Goresplatter and Drain Fluids.
Flesh Crafter
- Interrupt Repair Flesh.
- Be sure Throw Cleaver hits an enemy mob. Use Astral Shift as needed otherwise.
Stitching Assistant, Separation Assistant
- Interrupt Stitching Assistant’s Drain Fluids.
- Use as needed to ensure Throw Cleaver is targeted at the other mob or to kite away from Separation Assistant’s Morbid Fixation.
Surgeon Stitchflesh
- Hold cooldowns for when Surgeon Stitchflesh is active.
- Use as needed to target Meat Hook at the boss or to kite away from the boss’s Morbid Fixation.
- Use Astral Shift as needed for Stitchneedle.
Nalthor the Rimebinder
- Use for Comet Storm.
- Icebound Aegis will be the highest source of damage taken when this is active on the boss. Use Astral Shift as needed.
Theater of Pain
Battlefield Ritualist
- Rotate interrupts between Unholy Fervor and Necrotic Bolt. If an Unholy Fervor cast goes off, Purge it.
Raging Bloodhorn
- Raging Tantrum is dangerous when Fortified. If your group does not have an enrage dispel, use Astral Shift or healing abilities as needed.
An Affront of Challengers
- Maintain Flame Shock on each boss.
- Determine if you can cast Chain Lightning and Earthquake when the bosses are stacked together, or if a particular boss needs to be focused down.
- Rotate interrupts for Sathel the Accursed’s Searing Death and Necromantic Bolt, as well as for Paceran’s Plague Bolt.
- Purge Spectral Transference.
- Use Astral Shift as needed for Searing Death or any spells targeted at you.
- Use as needed if fixated by Dessia.
Blighted Sludge-Spewer
- Rotate interrupts between Withering Discharge and Decaying Filth.
- These mobs will leap at ranged players with Leaping Thrash. Position yourself close so tank and melee players don’t have to chase far.
Disgusting Refuse
- These mobs will leap at ranged players with Leaping Thrash. Position yourself close so tank and melee players don’t have to chase far.
Putrid Butcher
- Hard cancel Devour Flesh with Capacitor Totem.
Diseased Horror
- Interrupt Meat Shield.
Gorechop
- Maintain Flame Shock on the boss and Oozing Leftovers.
- Tenderizing Smash and Meat Hooks often overlap, but you will not be caught by Tenderizing Smash if you are in melee range of the boss. Use as needed to avoid Meat Hooks.
- Leaping Thrash from Oozing Leftovers will be the highest source of damage taken. Use Astral Shift as needed when they spawn.
Dokigg the Brutalizer, Nekthara the Mangler
Only one of these duelists will be active in a run.
When Dokigg is active:
- Brutal Leap will target a ranged player. Position yourself close so tank and melee players don’t have to chase far.
- Interrupt Battle Trance.
When Nekthara is active:
- Stay ranged to avoid Whirlwind.
- Don’t be caught casting when Nekthara is casting Interrupting Roar.
Harugia the Bloodthirsty, Heavin the Breaker
Only one of these duelists will be active in a run.
When Harugia is active:
- Bloodthirsty Charge will target a ranged player. Make sure you are spread out and able to avoid it.
- Avoid Ricocheting Blade through line-of-sight when possible.
- Interrupt Battle Trance.
When Heavin is active:
- Stay ranged to avoid Ground Smash.
- Don’t be caught casting when Heavin is casting Interrupting Roar.
Rek the Hardened, Advent Nevermore
Only one of these duelists will be active in a run.
When Rek is active:
- Stay ranged to avoid Whirlwind.
When Advent Nevermore is active:
- Position yourself close to move quickly and maintain damage uptime during Unbreakable Guard.
- Avoid Ricocheting Blade through line-of-sight when possible.
Ancient Captain
- Interrupt Demoralizing Shout.
Shambling Arbalest
- Jagged Quarrel is dangerous when Fortified, and these are the most lethal mobs in the packs they’re in. Use Astral Shift as needed if targeted by Jagged Quarrel.
Xav the Unfallen
- Xav always does Seismic Leap prior to Might of Maldraxxus, which will be the highest source of damage taken. Use Astral Shift as needed.
- As you may not be pulled down for Blood and Glory, consider refreshing Flame Shock early to ensure the boss has Flame Shock uptime before an Oppressive Banner spawns.
- Use as needed when dodging the mechanics from Might of Maldraxxus (Crushing Slam, Massive Cleave, Deafening Crash). Don’t be caught casting when Xav is casting Deafening Crash; the interrupt effect still applies even when you are out of the circle.
Portal Guardian
- Soulstorm is dangerous when Fortified. Use Astral Shift or healing abilities as needed.
- Dispel Shadow Vulnerability with Cleanse Spirit. If this is not dispelled, players will take increased damage from Soulstorm.
Maniacal Soulbinder
- Rotate interrupts between Necrotic Bolt Volley and Necrotic Bolt.
Bone Magus
- Rotate interrupts between Bone Spear and Grave Spike.
- Purge Bone Shield.
Nefarious Darkspeaker
- Use as needed to avoid Death Winds.
- Dispel Curse of Desolation with Cleanse Spirit. If any players are caught by the Fear, use Tremor Totem.
- Interrupt Spirit Frost.
Kul’tharok
- Use as needed to maneuver Draw Soul. Position yourself on the Grasping Hands so your Soul is rooted in it to catch it quickly.
- Use Astral Shift as needed when you are Soulless or you have the Phantasmal Parasite debuff.
Mordretha, the Endless Empress
- Stay near the boss in anticipation for Dark Devastation to quickly avoid it.
- Consider holding Stormkeeper for Deathwalkers if necessary. Use Capacitor Totem as needed when they are grouped up.
- Grasping Rift and Manifest Death often overlap. Use for this combo as needed.
- If any party members fail to run away from Grasping Rift, dispel Death Grasp with Cleanse Spirit.
- When the boss is at 50% health, she will begin casting Echos of Carnage. This ability will passively be your highest source of damage taken (even when dodging the ghost animations), so use Astral Shift at this point as needed.