Mythic+ Guide
Introduction
This guide was made possible by:
- Altenna (Discord: JudgeJames#0001 | Twitch | Twitter)
- Amani (Discord: Amani#0001 | Discord Server | YouTube)
- Eokira (Discord: Eokira#7823)
- Gaka (Discord: Gaka#7410)
- HawkCorrigan (Discord: HawkCorrigan#1811)
Information on this page is written with the assumption that you understand the new priority list, talents, and legendary items introduced in Shadowlands. If you have not done so, we highly recommend reading our other resources to learn about them!
This guide is intended to help you identify critical mobs and abilities as well as improve your mechanical literacy in using your toolkit as an Elemental Shaman in each dungeon. If you have any feedback about this guide, please feel welcome to reach out to the team!
Talents and Legendaries
For novice Elemental Shamans without an active T28: Fireheart 2p/T28: Fireheart 4p or without Unity, the setup below is great for players starting out as well as for +15 keys and beyond:
- 15: Echo of the Elements
- 25: Aftershock
- 30: Spirit Wolf or Static Charge
- 35: Master of the Elements or Storm Elemental
- 40: Ancestral Guidance or Nature’s Guardian
- 45: Primal Elementalist
- 50: Stormkeeper
- Legendary: Echoes of Great Sundering or Seeds of Rampant Growth
Double Legendary When Unity is equipped you will be able to utilise 2 Legendary effects, one of them will be your current Covenant’s specific Legendary:
- Night Fae gains Seeds of Rampant Growth
- Venthyr gains Elemental Conduit
- Kyrian gains Raging Vesper Vortex
- Necrolord gains Splintered Elements This opens up some opportunities for M+ in conjuction with the T28: Fireheart 4p centred around the uptime of Storm Elemental.
- Necrolord with Skybreaker’s Fiery Demise
- Venthyr with Skybreaker’s Fiery Demise
- Kyrian with Echoes of Great Sundering judging Legendaries by their raw strength, Echoes of Great Sundering and Raging Vesper Vortex are our strongest choices. Being able to use them both together is promising.
These setups will fluctuate in value depending on how keys are routed and which Encrypted Affix are utilised, and it is worth noting that Increased Cooldown Rate and similar effects are only useful if they enable uptime that you do not achieve in another manner - this should be kept in mind when deciding which setup to experiment with!
Which setup to use? Whilst more experimenting may need to be done with Encrypted Affix and the builds noted above, the default suggestion when you have both Unity and Tier Set will be to use the 9.2 version of our previous build:
- Night Fae with Echoes of Great Sundering and Storm Elemental
This serves as a solid baseline without relying too much on how your dungeons are routed, or which Encrypted Affix buffs you gain. The performance will vary between the setups on a variety of factors so it is very valuable to experiment!
The recommended Covenant choice for M+ content is Night Fae, so your Soulbind choices are:
- Korayn for First Strike. This provides a large amount of value across an entire dungeon.
- Dreamweaver for Field Of Blossom. This provides additional power directly after using Fae Transfusion and has synergy with Seeds of Rampant Growth allowing for more frequent burst windows applicable to both AoE and Single Target.
To assist those experimenting with other Covenant options:
- Kyrian
- Forgelite Prime Mikanikos for Hammer Of Genesis and Effusive Anima Accelerator.
- Venthyr
- When using the value of increases making it worthwhile to experiment with Theotar the Mad Duke!
- Otherwise using Nadja the Mistblade.
- Necrolord
- Plague Deviser Marileth with either Ooz’s Frictionless Coating for defense or for reliable offensive value.
- Bonesmith Heirmir provides excellent value on sustained AoE so can also be considered as appropriate depending on your situation.
For additional information, please visit our Talents and Legendaries pages. Don’t forget to check out Additional Resources at the bottom of this page!
Miscellaneous Tips
-
Although strategies are listed for mobs and bosses, communicating with your group how each pull should be executed is more important. Some suggestions may not be applicable depending on your group’s strategy.
-
Earth Elemental is a potent ability best used to soak damage away from the tank or as an emergency button to avoid a party wipe. Communicate with your tank on using Earth Elemental for challenging trash packs as well as remind your healer to keep the Earth Elemental healthy as needed. Remember that with Primal Elementalist, you can manually move the pet, and you have access to an additional defensive with Harden Skin and single-target stun with Pulverize. However, keep in mind that you cannot have Earth Elemental and Fire Elemental summoned at the same time with Primal Elementalist.
-
Often times, your tank may need to kite. Remember the kiting tools at your disposal (Earthbind Totem, Frost Shock, Capacitor Totem, Thunderstorm) to distance trash packs away from your tank.
-
Routinely support your healer and your group with healing abilities and Cleanse Spirit. Note that the healers that cannot remove Curses are: Discipline Priest, Holy Priest, Holy Paladin, and Mistweaver Monk.
-
Plan with your group in advance on where to use Bloodlust/Heroism.
-
Learn to log your dungeon runs! Warcraft Logs filters dungeons with pull-by-pull analyses and records replays of dungeon runs. Having logs available to share are helpful for you to receive actionable feedback.
Affixes
Level 4:
- Bolstering: Damage trash packs down as evenly as you can. Swap to priority damage rotation for any lethal mobs or if mob health within trash packs are uneven.
- Bursting: Support your party members and use your healing abilities to mitigate the Bursting debuff. Use Astral Shift as needed if stacks are high.
- Inspiring: Crowd control mobs with Inspiring Presence with Hex as needed and when possible.
- Raging: Be ready to use your kiting toolkit to support your tank when needed. Consider using Capacitor Totem and Stormkeeper to finish Raging mobs more safely and quickly.
- Sanguine: Damage trash packs down as evenly as you can to lessen time spent in Sanguine, but be sure to not slow or stun mobs dying unevenly. Use Thunderstorm as needed to knock mobs out of Sanguine.
- Spiteful: As mobs are dying, be ready to use your kiting toolkit to support your melee players. Consider taking advantage of Spiteful Shade as additional Chain Lightning or Flame Shock targets.
Level 7:
- Explosive: Explosive orbs can be destroyed in a single Frost Shock global. This will be your most efficient tool to deal with them as your other abilities are more valuable for trash.
- Grievous: Remember that direct heals remove one stack of Grievous Wound. Support your party members with Healing Surge and Chain Heal as needed.
- Necrotic: Be ready to use your kiting toolkit to support your tank when needed. Earth Elemental is also helpful to help your tank control Necrotic Wound stacks.
- Quaking: Maintain your distance from party members, and be mindful about canceling casts if Quake overlaps with Spiritwalker’s Grace.
- Storming: Maintain your distance from mobs to avoid Storming. Use Spiritwalker’s Grace as needed in tight spaces or when maneuvering any mechanics.
- Volcanic: Watch your feet. Use Spiritwalker’s Grace as needed to maintain your damage uptime while avoiding Volcanic plumes.
Seasonal Affix:
-
Encrypted: Encrypted is the Season 3 Affix for Shadowlands. Groups of relics are present in packs throughout dungeons, including relics with every boss! Pick which relic to kill first to decide which Elite Automa will spawn! When an Elite Automa dies, your group is empowered with their buff!
- Urh Dismantler spawns when Urh Relic is killed first.
- Urh Relic has Deconstruct and Force Slam abilities.
- Make sure to move from Force Slam’s targeting circle!
- When killed your group receives Decrypted Urh Cypher granting 200% increased spell and ability cooldown rate and restoring 10% health and mana per second for 10 seconds.
- Wo Drifter spawns when Wo Relic is killed first.
- Wo Relic has one ability: Burst which should be interrupted using Wind Shear, coordinate with your group to ensure no Burst casts go through!
- When killed your group receives Decrypted Wo Cypher granting 150% increased movement speed, 15% reduced damage taken for 1 minute. In addition, when not in combat players with Decrypted Wo Cypher will gain a stealth effect!
- Vy Interceptor spawns when Vy Relic is killed first.
- Vy Relic has two abilities: Shoot and Fusion Beam.
- Fusion Beam is targeted at a player’s location, so spreading slightly during the pull if that will not cause other issues can help reduce movement required to dodge Fusion Beam.
- When killed your group receives Decrypted Vy Cypher granting 15% increase Haste and summons an
Orb of Energy
which grants players a chance to deal additional damage or healing on their abilities, depending on role.
- Recommendations:
- All three effects have merit and the value of their contribution will vary by your group composition, routing decisions, and key level.
- Given the nature of T28: Fireheart 4p the increased spell and ability cooldown rate from Decrypted Urh Cypher could have intriguing results when the Tier is active. Most notably for Night Fae using Seeds of Rampant Growth using Fae Transfusion during Decrypted Urh Cypher as the effects naturally synergise, which will become very important when Unity is available.
- It is generally thought that Vy Interceptor is harder to deal with due to Fusion Beam causing it to teleport away. So of the two effects that directly contribute to damage dealt, Decrypted Urh Cypher and Decrypted Vy Cypher, it may be the case that groups kill Urh Relic because it is easier to deal with.
- Properly selecting which buff you would like to have is one thing, your group killing the ‘correct’
Relic
first is another! The state of the buffs being granted means it is highly unlikely for accidentalRelic
kills to be the reason your group does or not does successfully time or complete the key, assuming+15
or lower. Beyond that level your mileage may vary!
Dungeons
Click on a dungeon banner to expand it.
De Other Side
Enraged Spirit
- Rage is dangerous when Fortified. Use Astral Shift or healing abilities as needed.
- Enraged Mask can be despawned with crowd control, so utilize Capacitor Totem when they appear.
Risen Cultist
- Rotate interrupts between Scribe and Dark Lotus.
Death Speaker
- Rotate interrupts between Death’s Embrace and Shadowcore. If a Death’s Embrace cast goes off, Purge it.
Atal’ai Devoted
- Consider these mobs the priority target in any pack they’re in, killing them before Devoted Sacrifice goes off. Use Capacitor Totem, Thunderstorm, or Hex to briefly stop their cast.
Atal’ai High Priest
Atal’ai Hoodoo Hexxer
- Rotate interrupts between Healing Wave, Hex, and Lightning Discharge.
Atal’ai Deathwalker
- Use Capacitor Totem to hard cancel their Bladestorm. When these mobs die, they turn into an Atal’ai Deathwalker’s Spirit with Spectral, which you can Purge to instantly kill them.
Hakkar the Soulflayer
- Astral Shift has many uses cases here: for Blood Nova if the Son of Hakkar adds are out of control, for Corrupted Blood, or for Blood Barrier to minimize the value of the absorb.
- Use Spiritwalker’s Grace as needed to avoid Blood Barrage.
Defunct Dental Drill
- Haywire is dangerous when Fortified, but a common tactic is to just line-of-sight this.
Headless Client
- Interrupt Discharge.
- Hard cancel their Spinning Up with Capacitor Totem.
- If no stuns are available, use Earthbind Totem and Thunderstorm as needed to keep these mobs away from your party. If these mobs are still too close for comfort, Additional Threads can be Purged.
Volatile Memory
- These mobs will self-destruct on their own with Volatile Capacitor. Use Earthbind Totem as needed to keep them away from your party.
Lubricator
- Rotate interrupts between Lubricate and Self-Cleaning Cycle.
Sentient Oil
- Interrupt Essential Oil.
The Manastorms
When Millhouse is active:
- Interrupt Frostbolt.
- Use Astral Shift as needed when soaking Power Overwhelming or for Diabolical Dooooooom!
- Use Spiritwalker’s Grace as needed to position Echo Finger Laser X-Treme.
When Millificent is active:
- Use Astral Shift as needed for Aerial Rocket Chicken Barrage.
- Use Spiritwalker’s Grace as needed to disarm Experimental Squirrel Bombs or position Shadowfury on the boss. Experimental Squirrel Bomb can be disarmed while in motion.
Weald Shimmermoth
- Party members should be jumping to remove Soporific Shimmerdust. If your party members aren’t jumping, this can be dispelled with Cleanse Spirit. If your party members do end up falling asleep from this debuff, Tremor Totem can also be used to dispel it.
Spriggan Barkbinder
- Interrupt Bark Armor. If this cast goes off, Purge it.
Mythresh, Sky’s Talons
- Cast Tremor Totem for Wailing Grief to quickly dispel any players caught by the Fear.
Bladebeak Hatchling
- Frightened Cries will aggro nearby Bladebeak Matriarchs and Territorial Bladebeaks which may cause your pull to go out of hand. Use Hex or Capacitor Totem to hard cancel this ability.
Dealer Xy’exa
- Use Astral Shift as needed for Arcane Lightning or Localized Explosive Contrivance.
- Use Spiritwalker’s Grace when launched to the air from Displacement Trap or as needed to transfer Arcane Lightning to another party member.
Mueh’zala
- Hold your cooldowns for the Shattered Visage add from Shatter Reality.
- The DoT from Cosmic Artifice will be the highest source of damage taken. Use Astral Shift as needed.
- Use Spiritwalker’s Grace as needed to avoid Master of Death.
Halls of Atonement
Depraved Houndmaster
- Loyal Beasts enrage the Vicious Gargons, and Rapid Fire is dangerous when Fortified. You can hard cancel these abilities with Hex or Capacitor Totem.
Depraved Obliterator
- Rotate interrupts between Curse of Obliteration and Wicked Bolt. If a Curse of Obliteration cast goes off, dispel with Cleanse Spirit.
Depraved Collector
- Interrupt Collect Sins.
Shard of Halkias
- Stand at max range to avoid Thrash entirely. Use Astral Shift if absolutely needed.
Halkias, the Sin-Stained Goliath
- Use Spiritwalker’s Grace during Refracted Sinlight.
- If any party members are outside the Light of Atonement aura and Feared by Sinlight Visions, use Tremor Totem.
Stoneborn Reaver
- Interrupt Turn To Stone. If a cast goes off, Purge it.
Echelon
- Hold Stormkeeper for the Undying Stonefiend add spawn. Undying Stonefiends will not begin casting until they are hit with damage, so wait for them to congregate around the boss before engaging. Interrupt their Villainous Bolt cast, and use Capacitor Totem and Thunderstorm as needed to control them.
- Keep some distance from the Undying Stonefiends due to Volatile Transformation.
- Curse of Stone can be dispelled with Cleanse Spirit. Prioritize dispelling party members targeted by Stone Shattering Leap or any other party members at risk, and dispelled players will be able to avoid damage if they run away quickly. Othrewise, use Astral Shift for Stone Shattering Leap and Shattered as needed.
High Adjudicator Aleez
- Rotate interrupts between Volley of Power and Bolt of Power.
- Use Spiritwalker’s Grace as needed for Anima Fountain.
- Use Astral Shift as needed for Pulse from Beyond from Ghastly Parishioner.
Inquisitor Sigar
- Interrupt Wicked Bolt.
Lord Chamberlain
- Use Astral Shift for Ritual of Woe as needed.
- Use Spiritwalker’s Grace as needed to avoid Telekinetic Toss, Telekinetic Onslaught, and Telekinetic Repulsion.
Mists of Tirna Scithe
Drust Spiteclaw
- Purge Dying Breath. If these are not Purged and players are affected by Dying Breath, you can dispel them with Cleanse Spirit.
Drust Harvester
- Rotate interrupts between Harvest Essence and Spirit Bolt.
Drust Boughbreaker
- When these mobs reach 50% health, they will channel Furious Thrashing which is dangerous when Fortified. Use Astral Shift or healing abilities as needed.
- If you move as the Bramble Burst cast finishes, you can avoid the initial damage.
Ingra Maloch
- Maintain Flame Shock on both Ingra Maloch and Droman Oulfarran.
- Hold your cooldowns for when Ingra is vulnerable with Droman’s Wrath.
- Use Spiritwalker’s Grace as needed to avoid Tears of the Forest.
- Use Astral Shift for Death Shroud as needed.
- Stay alert for Ingra’s Repulsive Visage. This is a 3 second cast that will Fear all players around him and cannot be interrupted, so pre-cast Tremor Totem.
Mistveil Shaper
- Interrupt Bramblethorn Coat. If this cast goes off, Purge it.
Mistveil Guardian
- Bucking Rampage is a knock back ability that will affect tank and melee players. You can hard cancel this ability with Hex or Capacitor Totem.
Mistveil Tender
- Interrupt Nourish the Forest. If this cast goes off, Purge it.
Mistcaller
- During Guessing Game, maintain Flame Shock on the correct Illusionary Clone but also any other Illusions you can. Mistcaller takes 100% reduced damage during this phase.
- Penalizing Burst during Guessing Game will be the highest source of damage taken. Use Astral Shift as needed during this phase.
- Hex the Illusionary Vulpin. If cleave damage is breaking the CC, you can also use Earthbind Totem or Capacitor Totem as needed to kite.
- Use Spiritwalker’s Grace for Dodge Ball as needed.
Spinemaw Staghorn
- Rotate interrupts for Stimulate Regeneration and Stimulate Resistance. If a Stimulate Resistance cast goes off, Purge it.
Tred’ova
- Rotate interrupts for Parasitic Pacification, Parasitic Incapacitation, and Parasitic Domination.
- Consumption can also be interrupted after the Gorging Shield is broken, but your party may opt to not interrupt so the boss doesn’t cast any other mechanics.
- Use Earthbind Totem, Capacitor Totem, and potentially Hex as needed to control the Gormling Larvae.
- Use Spiritwalker’s Grace as needed for Acid Expulsion, Consumption, Mind Link, or for kiting away from Gormling Larvae.
Plaguefall
Decaying Flesh Giant
- Interrupt Creepy Crawlers.
Fungalmancer
- Rotate interrupts between Wonder Grow and Binding Fungus. If a Wonder Grow cast goes off, Purge it.
Fungi Stormer
- Fungistorm is dangerous when Fortified. You can hard cancel this ability with Hex or Capacitor Totem.
Pestilent Harvester
- Rotate interrupts between Doom Shroom and Hurl Spores.
Gushing Slime
- Purge Slime Coated as needed to minimize pools of Putrid Bile.
Globgrog
- Position yourself close to the boss to quickly avoid Slime Wave.
- Use Spiritwalker’s Grace for Plaguestomp. Use Astral Shift as needed for both Plaguestomp and Debilitating Plague.
- Use Earthbind Totem, Capacitor Totem, and Thunderstorm as needed to control the Slimy Morsels.
Blighted Spinebreaker
- When these mobs die, they will spawn Slithering Ooze which will cast Metamorphosis. Kill these by instantly stepping on them, and use Astral Shift as needed.
Plaguebinder
- Rotate interrupts between Gripping Infection and Pestilence Bolt.
Rotmarrow Slime
- Interrupt Corrosive Gunk.
- Purge Slime Coated as needed to minimize pools of Putrid Bile.
Pestilence Slime
- Interrupt Viral Globs.
Virulax Blightweaver
- Interrupt Pestilence Bolt.
Congealed Slime
- Because of Congealed Contagion, funnel more priority damage on the Congealed Slime by casting Flame Shock on the mobs around it.
Doctor Ickus
- Funnel more priority damage to the Plague Bomb by casting Flame Shock on the boss and Congealed Slime. If your group is planning to CC the Congealed Slime, do not Flame Shock it. Consider holding cooldowns for the Plague Bomb as well if needed.
- Use Spiritwalker’s Grace as needed to avoid Slime Lunge.
- Interrupt Burning Strain if no targets are within melee range of the boss.
Defender of Many Eyes
- Use Capacitor Totem to hard cancel Bulwark of Maldraxxus.
Brood Ambusher
- Interrupt Enveloping Webbing.
- Hex and Capacitor Totem can be used to hard cancel Stealthlings.
Venomous Sniper
- Interrupt Call Venomfang.
Domina Venomblade
- Use Spiritwalker’s Grace to avoid Solitary Prey when moving with your group and revealing Brood Assassins.
- Capacitor Totem can be used to reveal Brood Assassins, but you may consider using Capacitor Totem for when they’re grouped up instead.
- Use Astral Shift as needed for Shadow Ambush.
Ickor Bileflesh
- Interrupt Pestilence Bolt.
Margrave Stradama
- Use Spiritwalker’s Grace as needed to avoid Plague Crash.
- Infectious Rain will be the highest source of damage taken, so use Astral Shift.
- Use Frost Shock, Earthbind Totem, Capacitor Totem, and Thunderstorm as needed to kite the Plaguebound Devoted adds.
Sanguine Depths
Gluttonous Tick
- Interrupt Engorge.
- Keep your distance from these mobs as they will cast Gluttonous Burst when they die.
Kryxis
- Pay attention to Kryxis’ Severing Smash cast, and be as far away as possible to stagger the damage taken from Essence Absorption. If necessary, you can also out-range Severing Smash at 100 yards to prevent dropping a Living Essence orb at all.
- Essence Absorption and Juggernaut Rush will be the highest sources of damage taken. Use Astral Shift as needed.
- Use Spiritwalker’s Grace as needed to position for Severing Smash or Juggernaut Rush.
- Interrupt Hungering Drain.
Wicked Oppressor
- Rotate interrupts between Curse of Suppression and Wrack Soul. If a Curse of Suppression cast goes off on a party member, dispel with Cleanse Spirit.
Dark Acolyte
- Interrupt Dark Bolt.
Grand Overseer
- Interrupt Gloom Burst.
- Stand at max range to completely negate Dread Bindings.
Chamber Sentinel
Depths Warden
- Interrupt Barbed Shackles.
Remnant of Fury
- Explosive Anger can be interrupted, but it is a damage buff with a DoT. It may be helpful to let this cast go off on a party member for a few seconds before dispelling with Cleanse Spirit.
Infused Quill-feather
- Interrupt Fiery Cantrip.
Executor Tarvold
- Fleeting Manifestation’s Growing Pride will be the highest source of damage taken during this encounter. Focus these down quickly, and use Capacitor Totem and Astral Shift as needed.
- Use Spiritwalker’s Grace as needed to avoid Castigate, Sintouched Anima, or Residue. Astral Shift may be used for Castigate as well.
- If any party members are hit by Sintouched Anima, dispel with Cleanse Spirit.
Grand Proctor Beryllia
- Rite of Supremacy and Agonize will be the highest sources of damage taken. Use Astral Shift as needed.
- Use Spiritwalker’s Grace as needed to avoid Endless Torment.
General Kaal
- If targeted by Wicked Rush, you can avoid this entirely if you move quickly enough as the boss is dashing towards you. Otherwise, use Astral Shift as needed for Wicked Gash.
- Use Spiritwalker’s Grace as needed when positioning for Wicked Rush or to avoid Piercing Blur.
Spires of Ascension
Forsworn Castigator
- Interrupt Burden of Knowledge.
Forsworn Goliath
- Interrupt Rebellious Fist. Consider this the highest priority interrupt in any pack you see this mob in.
Forsworn Mender
- Interrupt Forsworn Doctrine.
- Purge Imbue Weapon.
Kin-Tara
- Maintain Flame Shock on both Kin-Tara and Azules.
- Position yourself behind Azules to avoid Attenuated Barrage. Use Spiritwalker’s Grace to follow Azules when it moves.
- Use Astral Shift as needed for Charged Spear.
Forsworn Stealthclaw
- These mobs stealth, but if you know their position, you can use Earthbind Totem to aggro and bait them out.
Forsworn Champion
- Interrupt Forsworn Doctrine.
- Purge Imbue Weapon.
Forsworn Inquisitor
- Rotate interrupts between Internal Strife and Dark Lash.
Forsworn Squad-Leader
- Because of Inspiring Presence, funnel more priority damage on the Forsworn Squad-Leader by casting Flame Shock on the mobs around it.
Ventunax
- Dark Stride will be the highest source of damage taken, assuming you are avoiding Dark Bolt. Use Astral Shift as needed.
- Use Spiritwalker’s Grace to avoid Dark Bolt from Shadowhirl. Shadowhirl will always fire out Dark Bolt counterclockwise until Ventunax casts Recharge, which will trigger all Shadowhirls to fire 9 Dark Bolt at the same time.
Forsworn Warden
- Interrupt Greater Mending.
- Purge Bless Weapon.
Forsworn Justicar
- Rotate interrupts between Forced Confession and Dark Lash.
Oryphrion
- Consider holding cooldowns for when the boss is Drained.
- Use Spiritwalker’s Grace to position and avoid the Anima Field from Empyreal Ordnance.
- Use Astral Shift as needed for Purifying Blast or Anima Surge. However, Purifying Blast will be the higher source of damage taken.
Devos, Paragon of Doubt
- Use Spiritwalker’s Grace as needed to position the pool of Lingering Doubt from Lost Confidence or to stand in Archon’s Bastion.
- Lingering Doubt will be the highest source of damage taken, so use Astral Shift as needed during Phase 2 when transporting Anima Orb.
- If using Echoes of Great Sundering, be mindful of Run Through when placing Earthquake.
The Necrotic Wake
Patchwerk Soldier
- These mobs will Leap at ranged players. Position yourself close so tank and melee players don’t have to chase far.
Corpse Harvester
- Interrupt Drain Fluids.
Stitched Vanguard
- Interrupt Meat Shield.
Blight Bag
- These mobs will Leap at ranged players. Position yourself close so tank and melee players don’t have to chase far.
Zolramus Gatekeeper
- Wrath of Zolramus is dangerous when Fortified. Use Astral Shift or healing abilities as needed.
- Interrupt Necrotic Bolt.
Blightbone
- Use Astral Shift as needed if targeted by Heaving Retch. Use Spiritwalker’s Grace as needed to avoid or re-position after Heaving Retch.
- Use Earthbind Totem, Capacitor Totem, and Thunderstorm as needed to control the Carrion Worm adds.
Zolramus Bonemender
- Rotate interrupts between Bonemend and Necrotic Bolt.
- Final Bargain is a massive heal that cannot be interrupted. You can hard cancel this ability with Hex or Capacitor Totem.
Zolramus Sorcerer
- Interrupt Necrotic Bolt.
Zolramus Necromancer, Brittlebone Mage
- Prioritze interrupting Brittlebone Mage’s Frostbolt Volley; interrupt the Necromancer’s Necrotic Bolt otherwise.
- Focus down Zolramus Necromancer by casting Flame Shock on the Brittlebone mobs around it to funnel more priority damage.
Skeletal Marauder
- Interrupting Rasping Scream and stay ranged to avoid it. If a cast goes off, cast Tremor Totem to dispel any Feared party members.
Nar’zudah
- Interrupt Necrotic Bolt.
- Purge Dark Shroud.
- Use Astral Shift and Spiritwalker’s Grace for Grim Fate as needed.
Skeletal Monstrosity
- Use Spiritwalker’s Grace as needed for Reaping Winds. Stay ranged to avoid Chill Scythe.
Amarth, The Harvester
- Stay near the boss in anticipation for Necrotic Breath to quickly avoid it.
- Prioritize interrupting the Reanimated Mage’s Frostbolt Volley; interrupt Amarth’s Necrotic Bolt otherwise.
- Use Thunderstorm and Capacitor Totem as needed to control the Reanimated adds.
- Tortured Echoes will be the highest source of damage taken, starting after the first Final Harvest. Use Astral Shift as needed.
Corpse Collector
- Rotate interrupts between Goresplatter and Drain Fluids.
Flesh Crafter
- Interrupt Repair Flesh.
- Be sure Throw Cleaver hits an enemy mob. Use Astral Shift as needed otherwise.
Stitching Assistant, Separation Assistant
- Interrupt Stitching Assistant’s Drain Fluids.
- Use Spiritwalker’s Grace as needed to ensure Throw Cleaver is targeted at the other mob or to kite away from Separation Assistant’s Morbid Fixation.
Surgeon Stitchflesh
- Hold cooldowns for when Surgeon Stitchflesh is active.
- Use Spiritwalker’s Grace as needed to target Meat Hook at the boss or to kite away from the boss’s Morbid Fixation.
- Use Astral Shift as needed for Stitchneedle.
Nalthor the Rimebinder
- Use Spiritwalker’s Grace for Comet Storm.
- Icebound Aegis will be the highest source of damage taken when this is active on the boss. Use Astral Shift as needed.
Theater of Pain
Battlefield Ritualist
- Rotate interrupts between Unholy Fervor and Necrotic Bolt. If an Unholy Fervor cast goes off, Purge it.
Raging Bloodhorn
- Raging Tantrum is dangerous when Fortified. If your group does not have an enrage dispel, use Astral Shift or healing abilities as needed.
An Affront of Challengers
- Maintain Flame Shock on each boss.
- Determine if you can cast Chain Lightning and Earthquake when the bosses are stacked together, or if a particular boss needs to be focused down.
- Rotate interrupts for Sathel the Accursed’s Searing Death and Necromantic Bolt, as well as for Paceran’s Plague Bolt.
- Purge Spectral Transference.
- Use Astral Shift as needed for Searing Death or any spells targeted at you.
- Use Spiritwalker’s Grace as needed if fixated by Dessia.
Blighted Sludge-Spewer
- Rotate interrupts between Withering Discharge and Decaying Filth.
- These mobs will leap at ranged players with Leaping Thrash. Position yourself close so tank and melee players don’t have to chase far.
Disgusting Refuse
- These mobs will leap at ranged players with Leaping Thrash. Position yourself close so tank and melee players don’t have to chase far.
Putrid Butcher
- Hard cancel Devour Flesh with Capacitor Totem.
Diseased Horror
- Interrupt Meat Shield.
Gorechop
- Maintain Flame Shock on the boss and Oozing Leftovers.
- Tenderizing Smash and Meat Hooks often overlap, but you will not be caught by Tenderizing Smash if you are in melee range of the boss. Use Spiritwalker’s Grace as needed to avoid Meat Hooks.
- Leaping Thrash from Oozing Leftovers will be the highest source of damage taken. Use Astral Shift as needed when they spawn.
Dokigg the Brutalizer, Nekthara the Mangler
Only one of these duelists will be active in a run.
When Dokigg is active:
- Brutal Leap will target a ranged player. Position yourself close so tank and melee players don’t have to chase far.
- Interrupt Battle Trance.
When Nekthara is active:
- Stay ranged to avoid Whirlwind.
- Don’t be caught casting when Nekthara is casting Interrupting Roar.
Harugia the Bloodthirsty, Heavin the Breaker
Only one of these duelists will be active in a run.
When Harugia is active:
- Bloodthirsty Charge will target a ranged player. Make sure you are spread out and able to avoid it.
- Avoid Ricocheting Blade through line-of-sight when possible.
- Interrupt Battle Trance.
When Heavin is active:
- Stay ranged to avoid Ground Smash.
- Don’t be caught casting when Heavin is casting Interrupting Roar.
Rek the Hardened, Advent Nevermore
Only one of these duelists will be active in a run.
When Rek is active:
- Stay ranged to avoid Whirlwind.
When Advent Nevermore is active:
- Position yourself close to move quickly and maintain damage uptime during Unbreakable Guard.
- Avoid Ricocheting Blade through line-of-sight when possible.
Ancient Captain
- Interrupt Demoralizing Shout.
Shambling Arbalest
- Jagged Quarrel is dangerous when Fortified, and these are the most lethal mobs in the packs they’re in. Use Astral Shift as needed if targeted by Jagged Quarrel.
Xav the Unfallen
- Xav always does Seismic Leap prior to Might of Maldraxxus, which will be the highest source of damage taken. Use Astral Shift as needed.
- As you may not be pulled down for Blood and Glory, consider refreshing Flame Shock early to ensure the boss has Flame Shock uptime before an Oppressive Banner spawns.
- Use Spiritwalker’s Grace as needed when dodging the mechanics from Might of Maldraxxus (Crushing Slam, Massive Cleave, Deafening Crash). Don’t be caught casting when Xav is casting Deafening Crash; the interrupt effect still applies even when you are out of the circle.
Portal Guardian
- Soulstorm is dangerous when Fortified. Use Astral Shift or healing abilities as needed.
- Dispel Shadow Vulnerability with Cleanse Spirit. If this is not dispelled, players will take increased damage from Soulstorm.
Maniacal Soulbinder
- Rotate interrupts between Necrotic Bolt Volley and Necrotic Bolt.
Bone Magus
- Rotate interrupts between Bone Spear and Grave Spike.
- Purge Bone Shield.
Nefarious Darkspeaker
- Use Spiritwalker’s Grace as needed to avoid Death Winds.
- Dispel Curse of Desolation with Cleanse Spirit. If any players are caught by the Fear, use Tremor Totem.
- Interrupt Spirit Frost.
Kul’tharok
- Use Spiritwalker’s Grace as needed to maneuver Draw Soul. Position yourself on the Grasping Hands so your Soul is rooted in it to catch it quickly.
- Use Astral Shift as needed when you are Soulless or you have the Phantasmal Parasite debuff.
Mordretha, the Endless Empress
- Stay near the boss in anticipation for Dark Devastation to quickly avoid it.
- Consider holding Stormkeeper for Deathwalkers if necessary. Use Capacitor Totem as needed when they are grouped up.
- Grasping Rift and Manifest Death often overlap. Use Spiritwalker’s Grace for this combo as needed.
- If any party members fail to run away from Grasping Rift, dispel Death Grasp with Cleanse Spirit.
- When the boss is at 50% health, she will begin casting Echos of Carnage. This ability will passively be your highest source of damage taken (even when dodging the ghost animations), so use Astral Shift at this point as needed.