8.1 changes
Hey ho,
in this blogpost I’ll summarize all changes 8.1 will bring to our spec. This post however won’t be a guide to how to play. So please read the actual guide pages for that.
Time to dig in.
Base spells
Capacitor Totem
- Range: 35y -> 40y
Some more consistency for our spells. Offensive utility spells still have 30y range.
Earthbind Totem
- Range: 35y -> 40y
Some more consistency for our spells. Offensive utility spells still have 30y range.
Earth Shock
- Spellpower coefficient: 250% -> 210% (-16%)
- Reason: See Lightning Bolt section for more information
- New animation:
Earthquake
- Unchanged
Side note: The spellpower coefficient change you might’ve seen is just the application of a live hotfix to the base spell. Resulting in no change overall.
Fire Elemental
- Unchanged
Side note: Changes you might’ve seen about the CD becoming a recharge has no effect whatsoever for us. Thus our base CD is unchanged.
Flame Shock
- Duration: 18 seconds -> 24 seconds
- Damage per tick: unchanged
We can finally use Ascendance without having to refresh Flame Shock right before going into the CD. And we no longer have to wait for the CD of Flame Shock to finish at the beginning of the fight, but can actually just head into Ascendance. But should we use Ascendance? Check out the guide!
Side note: While datamining showed a spellpower coefficient change in the tooltip, this change only ensured that each damage tick remains as strong as with the 18 seconds duration. Therefore Flame Shock will provide the same DPS but lasts longer, which of course frees up a global cooldown here and there, which adds up over time.
Lava Burst
- Behavior: Lava Burst now checks on impact instead of cast success whether Flame Shock is on the target.
This means that we can actually open the fight with a precasted Lava Burst, followed by Flame Shock on pull, to still ensure a 100% crit of Lava Burst. We can now switch targets one cast earlier than before.
Lightning Bolt
- Spellpower coefficient: 58% -> 70.4% (+21.38%)
- Shifted some damage from Earth Shock to Lightning Bolt.
- Elemental Shaman is the only lightning based spell caster. However, over time, Lightning Bolt has gone from being a significant portion of your total damage to one of your least damaging abilities. It should be a powerful and effective spell for you to cast, and not something that feels like a burden to your rotation. Earth Shock will still be your hardest hitting spell, but Lightning Bolt should feel a bit better as part of your rotation.
As slanderman mentioned before, this indirectly buffs , Storm Elemental, and Stormkeeper. Furthermore this strengthens our intended immobility, because our stand-still filler becomes more powerful than our movement filler (Frost Shock).
Side note: When Lightning Bolt is buffed but Lava Burst is left untouched, then it might change how we handle our priority list during Storm Elemental uptime. Check out the priority list page for more information regarding that.
Talents
New talent tree layout (selected column to enhance readability, this is not a suggestion):
Exposed Elements and High Voltage are gone. Earthen Rage replaces Exposed Elements in the level 15 row. The new talent Surge of Power joins in the otherwise empty left level 90 talent slot. Master of the Elements replaces high Voltage in row 60. The new talent Call the Thunder joins in the otherwise empty middle level 30 talent slot.
The following talent mentions are ordered by their position in the talent tree.
-Exposed Elements
Gone.
Elemental Blast
- Overload Mechanic: Overloads of this spell now always generate a different buff than the primary cast.
This means that this talent becomes slightly more powerful. However because our base cast Lightning Bolt got buffed, this talent suffers a loss overall.
+Call the Thunder
- Max Maelstrom: +30
- Earth Shock and Earthquake cost: 50 Maelstrom
Consistent but undertuned.
-High Voltage
Gone.
Master of the Elements
- Mechanic: affects Earthquake, too
However, we still don’t want to cast Lava Burst during heavy AoE (>= 4 targets).
Wind Rush Totem
- New animation:
+Surge of Power
- 1 of 4 selectable mechanics after casting Earth Shock
- effect defined by your next cast
- Flame Shock: spread Flame Shock to one additional target within 8y
- Lightning Bolt: this Lightning Bolt triggers 1-3 additional Overloads (80% 1, 18% 2, 2% 3)
- Lava Burst: reduce the remaining CD of Fire Elemental/Storm Elemental by 6 seconds
- Frost Shock: freeze your target for 6 seconds
We’re only interested in the Lightning Bolt and Lava Burst effects because we generally don’t want to cast Earth Shock during any form of multi target fights.
Icefury
- Buff strength: 100% -> 200%
- Mechanic: empowered Frost Shock generate 8 Maelstrom, Icefury generates 15 -> 25 Maelstrom
Stormkeeper
- Mechanic: empowered Lightning Bolt also deal 150% more damage
This makes Stormkeeper a valuable single target talent. Greet our new Overlord.
Azerite
+Ancient Ankh Talisman
- Mechanic: While Ankh is available you have x more life; while at 100% life Ankh CD recharges 100% faster
While this might sound fun, it’s actually pretty hard to gauge how much of a fight you’re actually at 100% life. If you have a pocket healer this trait might help, but even if you have, you’d still have ankh at most every 15 minutes. Which equals to every 2-3 tries. Is this good? No, you still can’t reliably incorporate it into your strategy.
Ancestral Resonance
- Mechanic: Bloodlust/Heroism and such effects (except for drums so far) last 50% longer (60 seconds instead of 40 seconds); you have a chance to get a Mastery proc, chance is increased during Bloodlust/Heroism
Our new have once trait. 50 seconds Bloodlust/Heroism has been and will always be juicy. Because you usually use this ability when most necessary or valuable getting more consistent procs during that time is a nice addition, even though it’s still only Mastery. At least we can no longer accidentally overcap Mastery with this trait.
Natural Harmony
- Unchanged
Side note: You might’ve seen some value increases in datamining. Those are just the application of a live hotfix we’ve had for quite some time now. The trait is not receiving any change in 8.1. Just its base effect is adjusted to the level of the hotfix.
+Tectonic Thunder
- Mechanic: Earthquake deals an immediate x additional damage; casting Earthquake has a 25% chance to make your next Chain Lightning instant
Very powerful pure AoE trait. When stacking this you could actually replace Earth Shock in single target with Earthquake. But do you want to stack an AoE trait until you can get a very marginal single target gain, instead of just using a general trait that helps in all situations? Something for everyone themselves to decide. Anyway, if anyone wants to run a returning meme: stack this trait three times and use Earthquake in single target. - I wouldn’t be suprised to see some diminishing return being added to this trait soon, so meme while you can.
-Rumbling Tremors
Gone. Replaced by Tectonic Thunder.
This sums up all the the actual changes. How these ripple into the actual gameplay, favoured talent combinations, and stats, check out in our guide pages.
Yours sincerely,
Bloodmallet(EU)